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After Dark - Operation CROWN JUBILEE
The cast kicks back and decompresses, discussing the last Operation and throwing out those spoilers like hot cakes.
With special guest: John Shields
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Transcript
Rolling.
Speaker A:Rolling.
Speaker A:Test.
Speaker B:Yes.
Speaker C:All right, I'm in.
Speaker D:Looking good.
Speaker A:You did it on the first try, Eric.
Speaker B:Wow.
Speaker A:That's pretty good, buddy.
Speaker B:Little guy only only took two podcasts and.
Speaker E:Yeah.
Speaker B:At least that many years, however many.
Speaker E:Years old I am.
Speaker A:Yeah.
Speaker A:So welcome.
Speaker A:This is the cast of.
Speaker A:Sorry, honey, I have to take this.
Speaker A:This is a chance for us to sit back and chat as much as we want to, or need to about the Delta Green operation we just took the agents through.
Speaker D:Who's your favorite player, Chris?
Speaker A:We don't really.
Speaker A:Favorite player?
Speaker A:Favorite player.
Speaker A:I guess that'd be John Shields, my secret shadow member here, who I've invited to this.
Speaker A:This particular roundtable.
Speaker A:Does that disappoint you, Michael?
Speaker A:That it's not you?
Speaker D:Immensely.
Speaker A:Yeah.
Speaker E:Yeah.
Speaker D:There's a deep pain, like the love of a parent.
Speaker D:I will strive for more.
Speaker A:I knew the answer already.
Speaker B:That's why he does it.
Speaker B:It's the only way that he'll get any respect, really.
Speaker D:Or hard.
Speaker D:Weirdly.
Speaker B:So.
Speaker A:Yeah.
Speaker A:No.
Speaker A:No formal agenda or anything.
Speaker A:Maybe like an ask me anything.
Speaker A:Hybridized with what I assume is going to be an area of grievances, which is traditional, I think, for tabletop groups.
Speaker A:I assume everybody has ample listings of.
Speaker A:Of, you know, what they feel may have been unfairly inflicted upon them during the course of Operation Crown Jubilee.
Speaker A:As I.
Speaker A:As I mentioned, I've invited John Shields here.
Speaker A:He has been helping me write a lot, like, I guess, all of the novel material that's going into this cast.
Speaker A:He's been helping me take our NPCs through rigorous stress testing offline to ensure a flow flawless experience for you of SEL R.
Speaker A:And so he's here partially to, you know, answer questions about this particular scenario.
Speaker A:Cause it really did start from his brainchild, but also here so that you have a chance to apologize directly to him for murdering his favorite creation, Jeff Jenkins, in absolutely horrific cold blood.
Speaker E:Well, John, that's on you.
Speaker C:Well, I don't know.
Speaker B:Yeah, well, I was gonna say the process for writing is much more.
Speaker B:I come up with a goofy ass character that I love, and then Chris shoehorns him into a long narrative that then I help him polish off.
Speaker B:And then you kill him.
Speaker B:And that's fine.
Speaker B:It's fine.
Speaker B:I guess.
Speaker C:Hey, man, he was.
Speaker C:He was kind of like.
Speaker C:It was a pretty freaky situation, let's be honest.
Speaker B:It's okay, though, because he lives rent free in my brain for the rest of my life now.
Speaker B:So there you go, you know.
Speaker A:And if there's any indication from what transpired during our operation, he lives rent free.
Speaker A:And Relic Spring, too.
Speaker C:Or at least in my radio, one of the two.
Speaker B:Welcome, brother.
Speaker E:So, John, was the aluminum foil suit, which you probably knew we were going to end up wearing.
Speaker E:Was that your idea?
Speaker B:I genuinely don't remember if that was my idea or not.
Speaker B:I think.
Speaker B:I think that was a shared brainstorm.
Speaker E:Gotcha.
Speaker A:I think it's.
Speaker A:It was definitely shared.
Speaker E:I felt like it had the flavor of something John Shields would come up with.
Speaker B:I think that was one of those, like, what?
Speaker B:How do?
Speaker B:What is the solution to this?
Speaker B:And then sort of a riff back and forth through Discord until we decided that he's a weird conspiracy nut.
Speaker B:So this is the funniest thing we could do.
Speaker E:Exactly.
Speaker B:You know?
Speaker A:Yeah.
Speaker E:Love that.
Speaker E:Well, it worked out.
Speaker A:Gotta say, y'all.
Speaker A:Y'all are overachievers.
Speaker A:I mean, all that was necessary was the tinfoil hat.
Speaker A:But y'all took it up.
Speaker E:We didn't know how much we'd need.
Speaker E:So we went all out.
Speaker F:You know, I.
Speaker F:I was not gonna risk killing off my character going into that thing unprepared.
Speaker B:Right.
Speaker B:It's very smart.
Speaker E:Yeah.
Speaker A:Yeah.
Speaker A:And, you know, it allowed for a lot of crinkle turns, crinkle nods.
Speaker A:So I appreciate that for sure.
Speaker E:You know, honestly, I don't have a lot of grievances about that.
Speaker E:It mostly was.
Speaker E:It came down to bad roles on our part.
Speaker E:And that was our biggest stymieing situation was like, every time there was an important role, we completely biffed it.
Speaker A:So untrue, sir.
Speaker A:I just edited the, like, critical success string coming out of Agent Relic's role machine.
Speaker E:Well, that was that.
Speaker E:The final fight turned out cool.
Speaker A:Nearly murdered my invincible monster.
Speaker A:Unbelievable.
Speaker E:That final fight did turn out pretty awesome.
Speaker E:But up to that point, it was a shit show.
Speaker E:It felt like a shit show, at least.
Speaker C:Yeah.
Speaker A:Some bad rolls.
Speaker B:Yeah.
Speaker B:You guys.
Speaker B:You guys struggled at wild out there stuff, huh?
Speaker E:We struggled every step of the way.
Speaker B:Every step of the way.
Speaker E:Chris was like, hey, I need you to roll this.
Speaker E:And we'd be like, well, we all failed that.
Speaker E:He's like, okay, well, you find nothing.
Speaker C:Yeah.
Speaker C:Relic's like, I need to walk down the street.
Speaker C:Roll that.
Speaker C:Fail.
Speaker C:Legs break.
Speaker A:That's kind of how it.
Speaker B:Fast.
Speaker C:Yeah.
Speaker E:Yeah, it was.
Speaker E:It was a tough time for us.
Speaker E:Basically had to go off on hunches with little to no information, which is usually the case with Delta Green.
Speaker B:Yeah, you get.
Speaker A:Yeah, I was about to say, I mean, you got more information than most cells get going in Snedeker.
Speaker A:Really was.
Speaker A:He did give you some good shit.
Speaker E:Yeah.
Speaker F:I think if I didn't write everything down compulsively word for word, though, we would have been.
Speaker D:Yeah.
Speaker D:The amount of note taking was a little over the top, Chris.
Speaker F:Just a bit.
Speaker D:These.
Speaker D:If you're.
Speaker D:If you're taking notes or accepting notes, one might be that we'd be a little bit more thorough in our pre episode feedback of.
Speaker D:Remember when you're like, what?
Speaker D:So what did you guys do this time?
Speaker D:I feel like you're sitting there being like, well, they didn't say this, this and this.
Speaker D:This is gonna be a tough round.
Speaker A:That's sort of.
Speaker B:That's that.
Speaker A:Yeah.
Speaker A:Well, it does actually help me.
Speaker D:I don't prepare.
Speaker D:I wouldn't mind.
Speaker D:Hey, do you remember what this was?
Speaker D:And then we could say, no.
Speaker D:And then you can say, well, it's this and it matters now.
Speaker D:Like fire and powder, for example.
Speaker E:That.
Speaker A:It is.
Speaker A:It is tough.
Speaker A:Yeah.
Speaker A:We have.
Speaker A:When we, you know, don't play, you know, for 40 hours without a break.
Speaker A:You know, there are things we forget when we skip.
Speaker E:Shoot.
Speaker E:If we played for 40 hours without a break, everything.
Speaker D:Big, big shout out to Amber for taking the copious notes.
Speaker D:It is.
Speaker D:It saved our asses.
Speaker E:Like my notes, I kid you not, sounds like the ramblings of a crazy person.
Speaker E:I've never been a good note taker, so I get like snippets of things in the one word.
Speaker B:That's the best part of Delta green is when your notes start to look like you're a crazy cultist yourself.
Speaker B:You know, it's all in the margins.
Speaker F:My notes also look like the rambling of a crazy person.
Speaker F:They're just slightly more cohesive.
Speaker A:Yeah, enough for y'all to not die in this particular scenario.
Speaker A:So kudos.
Speaker A:Kudos to those note taking skills.
Speaker A:Well, you know, sorry I didn't design it for you guys to have to, you know, write every single word down.
Speaker A:I mean, you did have a special secret radio friend.
Speaker A:You could ask questions at any time.
Speaker A:At one point, that was where I.
Speaker F:Got the clues we needed.
Speaker A:Maybe there should always be that.
Speaker C:So there.
Speaker C:There were two things I was curious about.
Speaker C:One was, what's up with the five legged cat?
Speaker C:And the.
Speaker C:Did that get.
Speaker C:Did that get explained?
Speaker E:I think that was a red herring for us.
Speaker C:Is that just a red herring?
Speaker A:No.
Speaker C:Hey, kiddo, you're supposed to be in bed.
Speaker C:I'm gonna go put her back in bed where she belongs.
Speaker C:I'll be right back.
Speaker A:Sure, sure.
Speaker A:Well, we can talk a little bit about the Phenomenon.
Speaker A:And what it was.
Speaker A:It's.
Speaker A:It's.
Speaker A:It's one of John and I's favorite from the.
Speaker A:The way that the DeltaGrain writers have been kind of taking Monster of the Week type creatures that were thought of in, you know, the late 80s, and then they implement them in a really powerful and eerie and much more nuanced way in this particular phenomenon.
Speaker A:It is Loyger.
Speaker A:Yeah.
Speaker A:John, do you want to talk more?
Speaker B:Sure.
Speaker A:I think we.
Speaker B:Yeah.
Speaker B:Loyger, in the Delta Green universe is a energy being kind of, that can manifest in the form of weird reptile creatures, which I think you may remember.
Speaker B:But what it does is.
Speaker B:Creates a field of sort of emotional despair and anger that slowly infects the brains of the people around it as it attempts to bring it.
Speaker B:Bring them into alignment with itself to gain more power.
Speaker B:So the phenomenon happening here is one of the stones in the town placed there by, or that was defeated by one of the old religious settlers has been reactivated by Jeff Jenkins.
Speaker B:Futz it around with all of this Cthulhu stuff that he's found.
Speaker B:So they're unrelated but also related through the unnatural.
Speaker E:Right.
Speaker B:Is that a ton about that, Chris?
Speaker A:Yeah, in.
Speaker A:In Loiker's a real weird jerk.
Speaker B:Yeah, they're all.
Speaker A:Because it.
Speaker A:Yeah, it can.
Speaker A:It can do all sorts of funky things.
Speaker A:So not only does it encourage strife, preferably in large populations, like maybe a fledgling pioneer community in rural Ohio in the.
Speaker A: In the early: Speaker A:Hypothetically, but also it.
Speaker A:It can do some physical things too.
Speaker A:And because of the way it resonates with our reality, it tends to encourage massive and crazy cancerous growths, multitudinous growths, even sinkholes.
Speaker A:Yep, yep.
Speaker A:And so you've got just this wider rage, sorry, wider range of things happening that are just utterly bonkers, that don't seem to make any sense.
Speaker A:So you've got people yelling at each other who used to be best friends, maybe for decades, but then across the street you have a child who has two spines.
Speaker A:Suddenly.
Speaker E:The flower shop guy was kind of a representation of that, it seems.
Speaker A:Yes, exactly.
Speaker A:And there's.
Speaker A:There's quite a few others in town to kind of stumble upon as well as, like, bizarre anomalies that seem to span time and space.
Speaker A:And so the longer you spend in town, in the town center, the more nutso things get.
Speaker A:And we had quite a good long list of phenomenon to.
Speaker A:To really pique your interest.
Speaker A:But.
Speaker A:But Sel r left the town very quickly before they could really enjoy the cornucopia of situations we had designed.
Speaker B:My favorite way to describe the mental aspects of the Ligor is.
Speaker B:Has anybody ever seen do the Right Thing by Spike Lee?
Speaker A:No.
Speaker B:You should.
Speaker B:It's a great liger story, except that really, obviously it's about race.
Speaker B:There's a heat wave happening and then it becomes a racial riot.
Speaker B:And then finally the rain comes and washes.
Speaker D:Spoilers, John.
Speaker B:Everybody gets better.
Speaker B:Yes, huge spoilers.
Speaker B:But that is the effect a Ligar would have on a community, especially if it already had simmering resentments in place.
Speaker B:So in our little narrative, it's a religious in the.
Speaker B:In colonial times or Western expansion times that the Ligor takes advantage of to cause a split in the community to create that sort of discord and hatred.
Speaker E:Awesome.
Speaker A:And the really interesting thing is that it was going bonkers, going ham back in the day.
Speaker A:Like it was.
Speaker A:It was sending those settlers into a real despairing reverie, just enjoying the sweet, sweet sadness pouring out of them and the strife that it was causing.
Speaker A:But.
Speaker A:And this really did happen in Mechanicsburg, the Methodist Church split in half.
Speaker A:There was a massive schism that no one can really put their finger on exactly why it happened.
Speaker A:And it was only 100 years later that it united again.
Speaker A:That's all true.
Speaker A:Yeah.
Speaker A:But it was Luger 100%.
Speaker A:And Mordecai Kemp at this time, who was leading one of the factions, Methodist factions, he knew this was something from the Nether Hells, right?
Speaker A:He.
Speaker A:He knew this was a hellish demon.
Speaker A:And he had been reading a lot of cool books that his family brought over from Europe.
Speaker A:And these books really talked about this, this particular phenomenon.
Speaker A:And so he decided to read a few passages which he had convinced himself were holy or divine, or at least God had given them to him to be used to help the community.
Speaker A:And he ended up calling down some sort of borealis or aurora from the sky, which destroyed a stone that was being guarded by the opposing faction in the middle of the village and drove the demon spirit away forever.
Speaker A:Unfortunately, it wasn't forever.
Speaker A:Everything just got buried.
Speaker B:And see, this is how you make Kris happy when you write these stories, is you make the most badass character, one that you guys are unlikely to ever even hear about.
Speaker B:Just way the past.
Speaker B:You can go nuts.
Speaker A:There you go.
Speaker A:But yeah, that's kind of the whole background there.
Speaker A:Jeff Jenkins, dabbler of the occult, accidentally woke up an old ancient, sleeping and injured Loyger.
Speaker E:Well, you know, we've all been there.
Speaker A:Yeah, it's just Tuesday.
Speaker E:So.
Speaker E:Okay, how exactly did Jeff awaken?
Speaker E:It Was it part of his ritual that failed or was it.
Speaker E:No, no, it wouldn't be that because he would not be alive.
Speaker B:Jeff.
Speaker B:Jeff didn't even.
Speaker B:Jeff didn't even have any concept of what he was doing at all.
Speaker E:Yeah, I mean, fair enough.
Speaker E:Like, nobody does who starts reading those books.
Speaker B:Yeah, his.
Speaker B:His part of the character is literally just by virtue of being a collector of weird out there stuff.
Speaker B:Came into possession of something are several artifacts that were actual mythos artifacts, but unrelated to.
Speaker B:Not from one specific even mythos faction.
Speaker B:Just several different things.
Speaker B:And then like a monkey with rocks just.
Speaker B:Just started hitting them together and accidentally throwing off sparks that started a fire somewhere off in the distance, you know, Beautiful.
Speaker B:He's throwing a cigarette butt out a car window and the fire is related to him, but not something he's aware of happening, you know?
Speaker E:Absolutely.
Speaker E:I feel like that's what should happen in any common person encountering a mythos object.
Speaker E:It should awaken something.
Speaker E:Something similar.
Speaker A:Oh, yeah, he totally screwed up.
Speaker B:He.
Speaker A:He ended up jettisoning something into his own mind from across the screaming cosmos.
Speaker A:And it almost died.
Speaker A:It's.
Speaker A:The only way it could sustain itself was by devouring what is Jeff Jenkins and inhabiting his body.
Speaker A:And that is what you ended up speaking to.
Speaker B:Yeah.
Speaker B:This is the part where Chris absolves all of you guys for killing him because he was.
Speaker B:He was kind of already dead as a.
Speaker B:As Jeff Jenkins.
Speaker C:I mean, he had a.
Speaker C:He had a knife in his.
Speaker C:In his chest, if I remember, in his tongue.
Speaker C:That's how we found the guy.
Speaker A:Just in the wrong spot.
Speaker C:I mean, did I kill the guy.
Speaker B:Or did I relieve the right spot.
Speaker C:To have a knife in you relieve his suffering.
Speaker C:It's true.
Speaker E:What you did was you.
Speaker A:He seemed.
Speaker A:You killed.
Speaker E:The host and spirit could no longer linger.
Speaker C:It all worked out.
Speaker E:Yeah.
Speaker A:Did it relic?
Speaker A:Did it work out?
Speaker E:Everything is fine and no one got hurt.
Speaker C:Well, there was somebody who in chat pointed out that.
Speaker C:I think Amber, maybe it was you that we.
Speaker C:We up because the preacher is still alive and so the memory is still there.
Speaker F:Yeah.
Speaker F:So there was.
Speaker F:There was a line in the clues about destroying the memory before or it'll return.
Speaker F:And I realized that like Thursday morning.
Speaker A:Yeah, I can't say much about that line, unfortunately, because that may come back to haunt the team.
Speaker A:So have to leave that one as a cliffhanger for y'all to stew over.
Speaker E:You gotta leave those fishhooks at eye.
Speaker A:Level, you know that's correct.
Speaker F:At least we know how to kill it.
Speaker B:Next time I Guess you just gotta keep those notes around.
Speaker C:Maybe somebody in their off time can head back up the mechanic's bird and.
Speaker E:You know, take care of that little.
Speaker C:Take care of that loose end.
Speaker C:Yeah.
Speaker B:Or is it.
Speaker C:Well, how many loose ends would it be?
Speaker C:It'd be everybody that was in that.
Speaker C:In that chapel.
Speaker C:Right?
Speaker E:I mean, you know, if we're gonna.
Speaker F:Play, I'd like to see him and his wife to be.
Speaker E:The whole town's gotta go.
Speaker B:Yeah, no, I got it.
Speaker F:Not how you play.
Speaker E:Delta was a ghastly.
Speaker C:All right.
Speaker B:I do.
Speaker B:I do.
Speaker B:Ms.
Speaker B:Delta Green Player discussions.
Speaker B:How do we stop all these people from remembering this?
Speaker B:Oh, I know.
Speaker B:We'll just burn it to the ground.
Speaker A:Yeah, yeah, yeah.
Speaker E:People don't remember when they have bullets in their heads.
Speaker A:I used to always write these scenarios to punish the players.
Speaker A:Each time they inevitably landed on the solution of burn it all down.
Speaker A:But now I've just accepted it.
Speaker A:It's always going to happen and I'm just going to make it the least attractive version in some way, despite the fact again that it will inevitably be the solution that they land on.
Speaker F:To be fair, we didn't burn everything down, just the catacombs.
Speaker A:And while that their stuff.
Speaker E:Well, that kind of had to happen.
Speaker A:Did it though?
Speaker E:Yeah.
Speaker E:After John murdered him.
Speaker F:Pretty much told too.
Speaker C:Again, relieved his suffering.
Speaker A:Right?
Speaker C:All right.
Speaker E:Relieved his suffering.
Speaker D:I mean, the prompt did say clean up after yourselves.
Speaker E:So yeah, we had to remove the stain of wild out there stuff on minds of Ohio passersby.
Speaker C:We never really.
Speaker C:We didn't really cause any other problems.
Speaker C:You know, we never.
Speaker C:Other than.
Speaker B:Well, that's well for you to know.
Speaker A:So there is.
Speaker A:There's definitely.
Speaker A:That's definitely up for debate.
Speaker A:There were lots.
Speaker A:So Amber, as Roizen, you took a bunch of pictures of a lot of interesting artifacts that were definitely mythos and unnaturally related.
Speaker A:And I don't know how fire really interacts with a couple of those.
Speaker A:So there's definitely some issues that may need to be resolved by either Cel R or another hapless team.
Speaker F:I'm sure we'll get a call if we blew anything else up on accident.
Speaker A:Or you end up in Alaska on a very, very difficult assignment.
Speaker F:Don't threaten that.
Speaker F:Two weeks before.
Speaker F:Two months before I go to Alaska.
Speaker A:Oh, shit.
Speaker A:I didn't know you were.
Speaker A:Okay, Well, I know what game we're running next, but yeah, that's.
Speaker A:I guess that's all you burnt down.
Speaker A:It's just two of the main places in the game.
Speaker C:And we never ran into that Sheriff again.
Speaker C:That was.
Speaker C:I figured we'd be spending more time with that.
Speaker A:Oh, yeah, that was up to y'all.
Speaker F:I'm close to not running anything.
Speaker C:He was just being such a dick.
Speaker A:Well, you know Mevlin.
Speaker E:This is his town and we're the outsiders.
Speaker F:So you weren't the one who dropped.
Speaker C:Yeah, we outranked that guy.
Speaker E:Guy.
Speaker C:He.
Speaker C:Whatever.
Speaker B:You know, sometimes the small town sheriffs, they have.
Speaker B:They have a job to do, and it's mostly bugging everybody else and going bear.
Speaker C:Bear hunting.
Speaker E:There's only room for one swinging dick in this town.
Speaker A:So does Relic still think that it was a bear relic?
Speaker C:Yeah, def.
Speaker C:Definitely after.
Speaker C:After that whole encounter there.
Speaker C:No question.
Speaker A:Got it.
Speaker C:Shove it.
Speaker C:I think he shoved his arm down the throat of the thing with his shotgun.
Speaker E:100 confirmed.
Speaker E:That's a bit.
Speaker A:Yeah, that's.
Speaker C:Well, I mean, I don't know.
Speaker C:I don't know how my sanity rules played out.
Speaker C:So maybe.
Speaker C:Maybe not.
Speaker C:You tell me.
Speaker A:Pretty good, actually.
Speaker A:Relic Relic almost passed everything.
Speaker A:And when he did lose, looks like he only lost one.
Speaker A:So he really minimized his sanity loss, which is surprising.
Speaker A:You don't have much sanity.
Speaker C:I figured he was good.
Speaker C:I.
Speaker C:I mean, this is not the first time I've tried to take this character out of the game.
Speaker C:I'm surprised he made it.
Speaker C:Yeah, I mean, at the end there, I guess he's now down.
Speaker C:Down an arm, so he's probably not.
Speaker A:Yeah, yeah, that.
Speaker A:That arm is.
Speaker A:Is not gonna work.
Speaker A:So he's.
Speaker A:He's going to be considered retired.
Speaker E:I was gonna retire him right there in the hospital.
Speaker A:I noticed everybody's like, oh, he's so funny.
Speaker A:Joking.
Speaker A:And I knew Eric wasn't joking.
Speaker C:He's gonna be maybe go into handler status now.
Speaker C:Into the office maybe.
Speaker A:He might get a new.
Speaker A:He might get a new job.
Speaker A:He might get a new job.
Speaker A:Maybe he'll show up in the future.
Speaker C:We'll see.
Speaker C:I guess I have to make a new character now for the next.
Speaker C:The next round.
Speaker A:Yeah.
Speaker A:We will need a new field agent from you, so I look forward to what you come up with.
Speaker A:Obviously.
Speaker A:Obviously, I'm here to guide you if you need it.
Speaker E:Look, if we don't lose at least one player or one character per arc, then I think we're doing it wrong.
Speaker A:Yeah, then it's too easy.
Speaker A:Right?
Speaker A:Then I'm screwing up.
Speaker A:Actually.
Speaker A:I'm doing it wrong.
Speaker F:Maybe I just make it a point of having backup characters.
Speaker E:Exactly.
Speaker A:I never get too attached.
Speaker A:That's professionalism.
Speaker D:I think I told that to Chris.
Speaker D:The day after I was like, all right, well, now I know not to.
Speaker D:To give up my attachments to Agent Ryan and just go wild.
Speaker A:I think.
Speaker A:I think Agent Ryan came out of that looking like a Bond villain with.
Speaker A:Yeah, exactly.
Speaker A:Yeah.
Speaker A:He's got a wicked scar, like going down the corner of his, you know, from his mouth to, I guess, his neck now.
Speaker A:And I'm gonna legitimately start quoting the Joker.
Speaker A:His.
Speaker D:In these episodes, though, I'm gonna go find.
Speaker D:And I'm not even gonna say when it's happening.
Speaker D:I'm gonna look up his.
Speaker D:His best hits from the movie and then I'll just drop them randomly, you know.
Speaker A:Please do.
Speaker D:It'll be fun.
Speaker A:Please do.
Speaker A:Yeah, he's got some sweet shark teeth.
Speaker D:Too, so better take you with.
Speaker C:Oh, that's right.
Speaker C:He's got.
Speaker E:He's gonna do some back alley dentistry.
Speaker C:He's got shark teeth now, doesn't he?
Speaker D:That's for now.
Speaker A:For now, more like just so.
Speaker A:So, John, he ended up getting injured there and in.
Speaker A:In Loyger fashion.
Speaker A:Instead of now having one roll of molars run, one row of molars on the left side of his, you know, mouth, now he has two kind of, you know, pointed into diagonal directions away from the bottom of his hard palate.
Speaker A:So that's looking good.
Speaker B:That sounds absolutely terrible.
Speaker A:Yeah.
Speaker A:Yeah, he didn't.
Speaker A:He didn't take the news well when I let him know what was going on.
Speaker A:But yeah, he's got that now.
Speaker B:And have we had to decide how that gets explained at home yet?
Speaker A:No, we get to do the home scene when we next convene.
Speaker A:I'm very much looking forward to how Ryan resolves that one way or the other.
Speaker D:I'll tell you one thing, John.
Speaker D:She loves them.
Speaker B:He loves them.
Speaker D:No, I'm just kidding.
Speaker D:My character is fully unattached, so it does make it a little bit easier.
Speaker B:I mean, it's fine if he loves them.
Speaker B:We'll just have to figure out some way to.
Speaker B:To use them in the future as a.
Speaker B:As a kind of weakness or punishment.
Speaker E:They can't be a boon.
Speaker E:We can't all be tied up and with those gnarly teeth, he tears our bindings loose.
Speaker C:If only we had some double row of teeth.
Speaker E:Only if only one of us.
Speaker C:Now's my moment.
Speaker A:Gnawing.
Speaker A:Starts gnawing.
Speaker A:But really, I mean, the loyker doesn't do a very good job with these things.
Speaker A:They just start bleeding and falling out and he's screaming and it's just a mess.
Speaker A:And you guys all end up at the bar leader just drinking whiskey and.
Speaker B:Trying to figure out these aren't.
Speaker B:These aren't naturally evolved teeth.
Speaker A:Right.
Speaker B:Right.
Speaker A:This is a problem.
Speaker A:This is not a.
Speaker F:They're like those weird extra teeth that people who think they're vampires.
Speaker B:Yeah, exactly.
Speaker A:Yes.
Speaker B:It's kind of like wearing the wax teeth, you know, when you were a kid.
Speaker B:They don't really fit.
Speaker B:Right.
Speaker F:They feel clunky.
Speaker A:I just hope nothing else weird happened along the rest of the wound that he received.
Speaker B:There definitely did go a lot of places.
Speaker B:There definitely wasn't a discord message about that.
Speaker B:And I definitely haven't been thinking about it for the past week.
Speaker A:Yeah.
Speaker A:For sure.
Speaker E:How many windpipes can you sing out of now?
Speaker D:The same number.
Speaker A:You can finally do some of the more advanced spells and monsters in their kind.
Speaker A:Yeah.
Speaker A:Y'all found a lot of interesting artifacts that I.
Speaker A:I'm not sure.
Speaker E:Was there anything to find at the hunter's place or were we just dinking around for nothing?
Speaker A:I mean, you found a thread to wild out their stuff.
Speaker E:We did do that.
Speaker A:But, I mean, like, was quickly ramped up.
Speaker A:The.
Speaker A:The unnatural question of your.
Speaker A:Of your investigation.
Speaker C:We also failed our roles when we were there.
Speaker C:I believe that was another.
Speaker A:That's very true.
Speaker C:We'd like to search this place.
Speaker C:Critical failure.
Speaker C:We find the ceiling.
Speaker C:And here's the floor.
Speaker C:There's a door over.
Speaker A:You found something.
Speaker F:One of us succeeded, and it definitely wasn't me.
Speaker A:Yeah, y'all spent a really long time in there and worried Judith and she had to come in and check on y'all.
Speaker A:I remember that now.
Speaker A:Yeah, that didn't go well.
Speaker A:Yeah, those.
Speaker A:Those were the bad old days of poor rolling.
Speaker A:But y'all are done with that now.
Speaker A:The rest of our games going forward.
Speaker A:Good rolls.
Speaker A:That's the.
Speaker E:Is that the.
Speaker E:Is that the Chris Hamj promise or is that.
Speaker A:No, I'm asking you.
Speaker A:I'm asking, actually begging you to please perform better.
Speaker F:Only critical success is allowed.
Speaker C:I will say thank you for giving relic a.
Speaker C:You know, I feel like a pretty good way to go there at the end.
Speaker E:You gave him.
Speaker A:Oh, I was going to.
Speaker A:I was going to bite his head off and not turn when he rolled.
Speaker A:That freaking critical failure.
Speaker A:I cannot believe that happened.
Speaker A:That was going to be.
Speaker A:It was rare enough.
Speaker A:It was like doing the whole Jurassic park, you know, fan dinosaur thing.
Speaker A:It was ready to go.
Speaker C:Ready.
Speaker C:I was like, this is it.
Speaker C:And then it basically slipped on its own hands.
Speaker C:I guess it's got too many weird appendages.
Speaker A:Quite.
Speaker C:Know how to use them all.
Speaker C:Sometimes it just.
Speaker C:And then the shotgun down, it's into its mouth.
Speaker C:That was a.
Speaker C:Yeah.
Speaker C:It's not the ending I thought he was going to get, but I was very happy with.
Speaker C:But again, I mean, I finally nailed some roles, so it worked out.
Speaker A:It was spectacular.
Speaker A:It was good.
Speaker A:So now he's just under threat of being smothered by one of his fellow agents, apparently.
Speaker C:Yeah.
Speaker B:Yeah.
Speaker D:Chris, did you have any nervous Nelly moments?
Speaker A:Did I have nervous Nelly moments?
Speaker A:Any nervous Nelly moments?
Speaker A:I don't know if they were nervous.
Speaker A:I did have to do something about getting y'all some clues when Jeff was murdered, cruelly, because he.
Speaker A:He was shot so quickly before he could really.
Speaker A:He could really give you guys some direction to any of the next scenes.
Speaker D:Yeah, but Chris, who's.
Speaker D:Whose fault is that?
Speaker D:Chris, whose fault is that?
Speaker A:Oh, I don't know.
Speaker A:He was about to tell you all the secrets, Michael, but you ran out of the room.
Speaker D:He wasn't that forthcoming.
Speaker A:He's bad with English.
Speaker F:There was.
Speaker F:There was this giant field of floating.
Speaker A:Stuff in the middle of the room.
Speaker F:Three purple orbs that we had no idea what they were.
Speaker A:Problems.
Speaker F:And this guy that should have been dead and was still talking.
Speaker D:Amber, that's the kind of sympathy that'll get you killed.
Speaker F:If he hadn't shot.
Speaker D:There you go.
Speaker C:You shoot that guy.
Speaker C:That's the guy you shoot.
Speaker A:Yeah, but he's like telling you all these cool secrets of life and how reality is really formed and.
Speaker D:Chris, maybe this is a moment for you to learn.
Speaker D:Don't.
Speaker D:Don't give us unhelpful NPCs, or we're gonna shoot them.
Speaker A:I feel like that's gonna be an ever changing definition, though.
Speaker A:And I'm always gonna get blamed.
Speaker E:Always.
Speaker A:Good.
Speaker E:Yeah, exactly.
Speaker E:Guys he caught when they're being unhelpful.
Speaker B:Chris, is this what it was like every time I killed one of your NPCs?
Speaker A:This is.
Speaker A:Yeah, yeah, yeah.
Speaker A:Do you feel it?
Speaker A:Do you feel that?
Speaker A:That a little bit of your heart's dying, isn't it?
Speaker A:That's it.
Speaker A:That's how.
Speaker A:That's why I'm so, you know, emotionless and soulless.
Speaker B:Empathy is the worst.
Speaker C:Well, I mean, he hung around for a little bit longer via, you know, the radio.
Speaker C:So we still.
Speaker C:We got a little bit of.
Speaker A:Yeah, I just.
Speaker B:A little bit longer for sure.
Speaker B:Definitely not.
Speaker A:Definitely not forever.
Speaker A:He didn't specifically mention forever, did he, Jon?
Speaker A:I can't.
Speaker C:No, I think actually he did.
Speaker C:He's watching.
Speaker C:Watching me forever.
Speaker C:Yeah, that's Right.
Speaker C:So.
Speaker E:Oh, yeah.
Speaker C:Rolex got a new radio buddy.
Speaker C:Maybe it's a sign out in the desert.
Speaker C:Won't be so lonely anymore.
Speaker A:I don't know if he's just in the radio buddy.
Speaker A:We'll see.
Speaker B:It's exactly like in that movie Frequency.
Speaker B:I'm sorry.
Speaker B:I do movies a lot.
Speaker A:Apologies.
Speaker C:How dare you.
Speaker C:How dare you quote a movie.
Speaker B:So.
Speaker A:So just to understand, you didn't shoot the unhelpful Sheriff Mevlen, who was derogatory and derisive to your faces, but you shot the kind of sad, effete voiced man who was already mortally wounded and was a good 20 paces away from.
Speaker E:You and trying to help.
Speaker C:I feel like Amber explained this pretty clearly.
Speaker C:She was.
Speaker C:And also, I think.
Speaker C:And to be fair, I think in that.
Speaker C:That moment wasn't one or two of the agents stuck in that field and, like, passing out and.
Speaker C:And near to death.
Speaker A:Royson was not doing well.
Speaker A:That is correct.
Speaker A:Yeah.
Speaker A:Yeah.
Speaker A:I think.
Speaker A:I think you specifically had a critical failure and thought that he was yelling out magical number strings that were killing.
Speaker A:Rising.
Speaker C:That's correct.
Speaker C:Yeah.
Speaker C:Yeah.
Speaker F:Yeah.
Speaker F:One more turn and I would have been dead.
Speaker A:That's true.
Speaker F:Not pretty.
Speaker A:Actually, It's.
Speaker A:It's a little bit worse than that.
Speaker A:But.
Speaker A:But yeah, you're.
Speaker A:That's close.
Speaker F:Great.
Speaker F:There's gonna be permanent repercussions.
Speaker A:There are always.
Speaker B:All the time.
Speaker F:Also, to be fair, I wanted to shoot the sheriff, but he was surrounded by cops.
Speaker A:Yeah.
Speaker A:Did you want to shoot the deputy?
Speaker B:Yeah.
Speaker D:There you go.
Speaker D:Well done.
Speaker B:You may have.
Speaker B:There it was.
Speaker E:Yeah.
Speaker C:All right, well, the sheriff.
Speaker C:And the sheriff just was being a.
Speaker C:Yeah, he's just being a dick.
Speaker C:He was.
Speaker C:He wasn't like, you know, again, didn't have weird floating orbs around him and a knife in his chest already.
Speaker C:That was weird.
Speaker E:Look, when you're used to being top dog, you don't like it when some bigger dog comes around sniffing through your shit.
Speaker F:I also felt like I was getting the whole patronizing, be a good girl and go do the paperwork.
Speaker A:I think that.
Speaker A:I think you specifically got that, not just felt it.
Speaker A:He was very explicit.
Speaker A:Yeah, he's gross.
Speaker A:Not.
Speaker A:Not the nicest gentleman.
Speaker A:But then again, you're not gonna find necessarily helpful local law enforcement.
Speaker A:Everywhere you go, you might find some helpful ones, but not this time around, that's for sure.
Speaker E:So what are we doing?
Speaker A:Sometimes you don't even want to talk to these guys.
Speaker A:What are we doing next?
Speaker A:So, yeah, I think next up is home scene, which I'll.
Speaker A:As we get closer.
Speaker A:I'll prompt y'all a little bit more about what that's gonna look like.
Speaker A:Look like.
Speaker A:But, you know, we kind of talked about maybe some of Ryan's.
Speaker A:What that might be.
Speaker A:But these are short vignettes.
Speaker A:These are at the most, you know, three to five minutes.
Speaker A:You'll get to choose some way that you want to either improve or continue your agent's story during that time away from.
Speaker A:From field operations.
Speaker A:And.
Speaker A:And then we'll jump into the next op.
Speaker E:I'm getting a good idea.
Speaker A:Yeah, good idea.
Speaker A:Good.
Speaker A:Yeah, I won't.
Speaker A:I won't prompt y'all at all for that, so.
Speaker A:Well, I mean, I'll give you all some ideas about what we're gonna do, but I.
Speaker A:I'd love for y'all to think about what.
Speaker A:What happens to your character, and then.
Speaker A:Then, yeah, we'll see.
Speaker A:We'll see what the next one is.
Speaker A:I.
Speaker A:I think John and I have been working on another one that is actually Dariush's, one of his.
Speaker A:His originals.
Speaker A:So we.
Speaker A:We've updated it a bit.
Speaker A:I think that's gonna be where we.
Speaker A:Where we go next.
Speaker C:Yeah, he.
Speaker C:He.
Speaker C:In a chat the other day, he was like, oh, y'all playing this operation?
Speaker C:I forget what he called it, but I'm guessing that's.
Speaker C:That was his.
Speaker C:That he's referring to.
Speaker B:Yeah.
Speaker A:Yeah.
Speaker A:Does it.
Speaker A:Does it have a goofy, Goofy name?
Speaker C:Yeah, it's like strawberry something or.
Speaker A:I don't know.
Speaker A:That's.
Speaker C:That's a different one, but.
Speaker A:But, yeah, that.
Speaker A:I don't know what that one is.
Speaker E:So will we be releasing this arc as a supplemental?
Speaker E:Is that something listeners can look forward to?
Speaker A:Oh, oh, you mean the underlying material.
Speaker A:Oh, yeah, yeah, yeah.
Speaker A:If anybody wants to grab the manuscript, we'll make that available to any listeners who ask for sure.
Speaker F:Heck, I'd love it just to run for my playlist.
Speaker A:Oh, hell, yeah.
Speaker A:Of course.
Speaker A:You get first dibs anytime.
Speaker A:Yeah, I'll share that.
Speaker A:I'll share that with you.
Speaker A:Well, cool, y'all.
Speaker A:Well, why don't we.
Speaker A:Why don't we put a.
Speaker A:Put a bow on it there?
Speaker A:Unless you'll have any other final.
Speaker A:Final questions before we break.
Speaker C:Awesome.
Speaker B:Well, thank you for having me, guys.
Speaker E:Thank you for developing a spicy one.
Speaker A:An EAs.
Speaker A:An easily murdered NPC.
Speaker B:Exactly.
Speaker C:You're welcome.
Speaker B:The weakest NPC possible.
Speaker B:That's.
Speaker B:That's what you can rely on.
Speaker E:That was already on death's door.
Speaker B:Just like, bang, he's dead.
Speaker B:You could move on.
Speaker E:That's what in Delta Green we call that a EZPZ.
Speaker E:1, 2, 3 Z's.
Speaker A:So that's right out of the rulebook.
Speaker B:That's the lingo.
Speaker A:John Tynes original.
Speaker A:Yeah, yeah.
Speaker E:Alphonse coined that one.
Speaker E:So thank him for that.
Speaker A:We can stop rolling.
Speaker E:Okay.
Speaker C:I gotta roll you.
Speaker C:Good.
Speaker D:See you guys.
Speaker C:Good to see everybody.
Speaker D:Good night.