Episode 75

Episode 75 - The Moraine

Published on: 18th June, 2025

The Agents meet with the Schneider Rescue & Recovery Team and embark upon the harsh trek toward Castleguard Cave.

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The Rescuers are played by the cast of 9mm Retirement Radio

  • Seewolf: Lukas
  • Pathfinder: Caius
  • Warden: Max
  • Echo: Mike
  • Lifeline: Jan

Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here. Illustrations by Dennis Detwiller are reproduced by permission. The contents of this podcast are © GiggleDome Productions, LLC, excepting those elements that are components of Delta Green intellectual property.

Transcript
Speaker A:

Hello?

Speaker B:

What time is it?

Speaker C:

Who is it?

Speaker A:

I don't know. Situation green, heavy machinery. Sorry, love, I have to take this.

So, agents, you've been through a very abbreviated SCUBA training with just a little bit of serious survival tacked onto it. You've had an opportunity now to absorb these dossiers that ostensibly Snedger, Sina, Pegasus, M Epic.

Whoever else has put together for you to be hopefully watertight again, you're being positioned as some sort of bureaucrats, scientific administrators, to ensure that this rescue operation is not victim to another unseasonable ice melt or that they. That they hurt the environment. That's actually part of how they got you on this team, is to provide some sort of environmental oversight. So you've.

You've got some interesting positioning here at your fingertips as you're scurried along toward an uncertain point beneath the Earth's crust. The day of the expedition's kickoff, it finally, finally arrives. Weather conditions are fairly nominal. Forest, you check in.

The forecast looks like it's rapidly changing over the next few days, sometimes even within a day itself. The winter months here in Alberta, as you know, are turbulent, to say the least.

McKinsey is currently driving you in her Jeep Grand Cherokee toward Canmore Nordic Center. It's a provincial park just a bit out from Canmore Township itself. This is the staging area where you will meet with the rescue team.

You will receive briefing and have your first real test to live up to the Personas in these dossiers. Just real quick, super, super brief. Would y' all let the audience know the name and just kind of general specialty of your cover stories?

Speaker D:

Worst is first. I am Dr. Simi Hoople. I am a speleologist.

Speaker B:

Sorry, I was about to ask, what the heck's a speleologist? I am Dr. Rachel Jomp, J O M P. And I'm a bit of an expert in environmental analysis and pollution control.

Speaker A:

Nice. Eric is a speleologist, which is a cave scientist.

Speaker D:

A special subterrane cave scientist, not a caveman turned scientist.

Speaker B:

Not to be confused with Beale.

Speaker A:

God, that would be cooler.

Speaker B:

Thank you.

Speaker E:

I am less interested now.

Speaker A:

Yeah, I'm kind of bored, too.

Speaker D:

Let's just quit the show.

Speaker A:

Yeah, I'm done.

Speaker F:

Mar.

Speaker A:

Cooney.

Speaker G:

Yes. I am Dr. Fullart Kramdis. I am an expert geologist. Not just a regular geologist, but an expert. And I went to University of Colorado, Boulder. Go Bolds.

Speaker A:

Yeah, the. The fighting bolts, I think they call them. Okay, John.

Speaker E:

I am Dr. Molas Bolas with a B. I am definitely a geophysicist. He Definitely knows a lot about geophysics.

And he went to the University of Houston, which is also definitely where he attended school. And they definitely are about to win the NCAA championship. Let's go, kooks.

Speaker A:

All right, that's my plot. Appreciate y' all.

So, yeah, so I made this stupid decision of giving you covers that's additional names on top of the rest of the people on this cast tonight. So we have like, I think about 25 new names for the audience to memorize. So this is gonna go.

If you're listening out there, get your notepads out and have a lot of fun writing down name after name after name and creating a Charlie Day style yarn that connects name to name, actor to actor. Some actors play three or four different characters. Some characters play three or four different actors, which is gonna be really cool.

Trust me, it's gonna work.

Speaker G:

And take all of that and send it to me because I don't know what's going on. So this will help me kind of piece together the puzzle. Actually, you piece the puzzle. Send it to me. That's soniclover69hotmail.com.

Speaker B:

Oh, I thought it was funny.

Speaker D:

And that's L U V R not, not spelled correctly at all.

Speaker G:

Yeah, well, no, that's correct.

Speaker B:

Hashtag marconiefect.

Speaker A:

Yes, you have to send that onto your email. Otherwise it doesn't, it doesn't go through his filter. All right, we're back in this vehicle with. We're back in this vehicle with Liz.

Now remember, you don't have to prove nothing to these very serious rescue folks, your scientists. You're familiar with Caven and that's all. You don't need to be world class spelunkers. Just rely on them.

Don't puff up too much and you should be just fine. Yeah, these folks have pretty good bullcrap detectors, so best keep the banter to what you know. Alright. She glances up at you in the rearview mirror.

Speaker G:

Go bold.

Speaker E:

It sounds good, Liz. Thank you.

Speaker A:

As you drive in, it's clear that the Canmore Provincial park is a stunning natural haven. And it's nestled in the tall and foreboding peaks of the Canadian Rockies. Outside, the vehicle is a breathtaking blend of pristine wilderness.

You're greeted by silhouettes of these ancient sentinels against the starry sky. Their jagged edges are softened by a dusting of fresh snow that glimmers faintly in the moonlight.

The long, dark winter months mean that this morning it's quite dim still as you drive past the park's welcoming sign through the serene and shadowy Landscape there's still a deep hush across the snow buffeted land. Liz parks in front of a squat but rustic looking building and you find that the air is crisp and biting.

The scent of pine mingles with the faint chill of the snow. Despite the absence of daylight, the park is alive with the quiet sounds of nature.

A gentle whisper of wind through the trees and the soft crunch of snow underfoot.

As you start unloading back of the vehicle, taking out large rucksacks and duffel bags that Liz and her crew and ostensibly the others have arranged to be part of your kit. The building, as you look up at it, remains shrouded in shadow. Looks like it's waiting patiently for the first light of dawn. Or maybe for you.

As you gear up with your luggage, all these very large and bulky containers. Liz nods to you. Well, good luck now and be seeing you. She gets back in her jeep.

Before long, it's out of sight down one of the winding pathways that leads away from the Canmore Provincial Park Nordic Center. You four walk into the lodge and the atmosphere is warm and inviting.

You can hear the hum of quiet conversations and the clinking of coffee cups creates a sense of anticipation. There are large maps and informational posters that adorn the walls around you.

They seem to showcase the park's extensive network of trails and the diverse wildlife that calls this place home. The briefing room is easy to find and it's directly to your right as you enter the building.

It's well lit, well equipped, state of the art audiovisual equipment ready to display the latest data and plans for the upcoming expedition. As you enter the room, you come upon a group of five bright eyed strangers.

They're pouring over duffel bags, rucksacks, equipment, clothing and a dazzling array of survival equipment that is spread out over nearly all flat surfaces. The chatter here is cheery and energetic, but it halts immediately as you four walk through the open door frame.

There's a lingering beat of silence as all five of these individuals look up to stop what they're doing and stare at you. Agents.

Speaker G:

Howdy y' all. I'm Dr. Kramdis.

Speaker E:

Dr. Bolus puts on a big smile. My friends, it is good to meet you. I'm. I'm Dr. Bolas.

Speaker A:

It's Lieutenant Colonel Friedrich Snyder who goes ahead and holds his hand up.

Speaker F:

Come on. I'm leading this expedition. My name is Colonel Friedrich Schneider, also called Seawolf. These four members behind me are my team.

Then he points from one to the.

Speaker A:

Other and before we. Before we go down the List I'm going to have.

Because this works so well before to make me furious and jealous, I'm going to have the agents describe what each one of you looks like to the audience.

Speaker H:

Excellent.

Speaker F:

Oh.

Speaker B:

You'Re gonna show us pictures?

Speaker G:

Come on, McCreamies.

Speaker I:

We each get to do one, and.

Speaker B:

If not, make him mix.

Speaker A:

Yeah, yeah, let's do. Somebody's gonna have to do two.

Speaker B:

I won't read it this time.

Speaker D:

He has salt and pepper, closely cropped hair with the very hint of a faux hawk to it.

Speaker A:

He has briefly brief description.

Speaker F:

Oh, sorry.

Speaker G:

Okay.

Speaker D:

I was gonna go. I was gonna. I was gonna chew through this.

Speaker H:

Just a film, 45 minutes.

Speaker G:

Serious looking man.

Speaker A:

Yeah, thank you.

Speaker D:

Okay, there we go.

Speaker B:

Raggedly handsome.

Speaker E:

The wrinkle under his right eye.

Speaker A:

All right, so you just said he's a serious looking man, is that correct? Was that the serious. That's the other direction of the Brown.

Speaker D:

Hair, blue eyes, salt and pepper close.

Speaker G:

Beard. Very close.

Speaker D:

Very close.

Speaker A:

So safe. Wolf begins to go around introducing you to each member of the rescue team. Who do you introduce next?

Speaker F:

The wolf will point to Warden next, of course.

Speaker H:

And yeah, Warden will curtly Nod. And if Dr. Kramdis was going around shaking hands, he'll shake his hand.

Speaker A:

And you might want to say a little bit about what you do. Just like a little brief. Hey, I'm going to be massaging your feet. That's my job.

Speaker F:

Give me those pedis.

Speaker H:

Yeah. So, yeah, Warden will say, I'm a combat engineer here to make sure you guys get through this.

Speaker A:

Perfect. And who would like to describe this man's physical features briefly?

Speaker G:

He's got a nice dark tan. Seems like he's outside a lot. Right. His beard is peppery and short, but not as short as Snedeker's.

Speaker D:

Nope, not Snedegger, not Snedegar.

Speaker G:

The other person is. And he, he's got brown eyes that look kind of soft and beautiful purple, like very pouty lips. Very, very nice.

Speaker B:

Perfect.

Speaker A:

Thank you. Oh, my God.

Speaker F:

All right, wonderful. Standing here next to Warden, we have Pathfinder. Introduce yourself, please.

Speaker C:

Pathfinder grimaces, takes a moment to look at each of you. Each of the agents up and down, curtly says, I'm Pathfinder. I'm your search and rescue guy. I'm a trained survival specialist and that's my job.

Speaker A:

Who would like to describe this man for our audience?

Speaker E:

Okay. The first thing you notice as you.

Speaker A:

Look over Pathfinders is cold.

Speaker J:

Oh, my.

Speaker E:

Bringing you in there upon his nose is what I'm just, I'm Sorry guys.

Speaker D:

Yeah, we're not doing asmr.

Speaker J:

No, please, please. Keep going, keep going.

Speaker E:

This is a. Another male with a beard as well. Not quite as much pepper and salt. A little bit more of the browner side.

A little bit longer than the last and even longer than the first. And big, big, big bushy eyebrows. And a look of genuine concern on his face as he looks at us. Trustworthy, sharp features. Sharp features. Very sharp.

Chiseled or gaunt? Somewhere between chiseled and gaunt. Gaunt.

Speaker B:

Chiseled, yeah. He might be Seawolf's younger brother from the looks of it.

Speaker H:

A giz.

Speaker E:

Chiseled.

Speaker D:

Younger. Chiseled from stone brother apparently.

Speaker A:

Speaking. Speaking of save Wolf, who are you going to introduce next to the team?

Speaker F:

The next part of our team? Lifeline.

Speaker I:

And I'll step forward and kind of gently put a hand on Pathfinder's shoulder. I have Sarah Johnson. Lifeline. Pleasure to meet all of you.

Speaker D:

Lifeline is a woman. That's all you get.

Speaker I:

Yeah.

Speaker D:

She's blonde haired, blue eyed girl this time. Smiley. Fine.

Speaker B:

I don't know. Right. Lifeline seems to be the only female in their group as well. Natural beauty, blue eyes, reddish brown.

Speaker C:

Correct.

Speaker B:

Wait, did you say not correct?

Speaker F:

Yep.

Speaker C:

Yeah. You know there's two women in the group.

Speaker B:

Oh, we're not met you yet. Yeah, sorry.

Speaker D:

She doesn't see gender. So chill.

Speaker F:

Echoes just gets forgotten.

Speaker B:

Like blue eyes.

Speaker C:

Like always.

Speaker B:

Blue eyes, big smile, laugh lines. Naturally pretty.

Speaker A:

And sable finally turns to Echo and moves to introduce her to the assembled scientists at the front of the room.

Speaker F:

While Lifeline might keep you alive, the last part of our team is Echo.

Speaker J:

Echo turns towards the group of scientists that have just walked in and takes a step forward. I'm Corporal Maya, you can call me Echo. I'll be the communication specialist on this operation.

Speaker G:

She's a petite Asian woman, about mid length hair, straight and dark.

Speaker D:

She looks definitely not a bug host. You can just.

Speaker A:

Yeah, definitely not a bug host, that's correct.

Speaker J:

She's playing Elden Ring on the PC over there.

Speaker A:

Seawolf opens the floor now asks for your names and specialties and he says keep it brief.

Speaker D:

I'm Dr. Simi Hoople, speleologist.

Speaker G:

I'm Dr. Fullert Kramdis. You can call me Art though. I'm a expert geologist. So you know Earth, that's my thing.

Speaker E:

I am Dr. Bolas. You may call me Dr. Bolas. And I am a geophysicist. Physicist. Yes.

Speaker H:

That sounds so convincing that.

Speaker B:

He'S honestly good. Yes, he's so good. I'm Dr. Rachel, Jean and I specialize as an environmental analysis and pollution control.

I'm really particularly concerned about the pollution.

Speaker F:

All right, Sibo says, pleasure. Pleasure to meet all of you. We are already behind the timetable. Now, all of you, please get your personal gear together. Check everything, check your.

Check if your clothing is holding up, check if your skis are in order to be used, check your boots, your backpacks, everything. Go over everything. Ensure it is in the perfect condition. And after you're done with that.

He points to the side of a room where a breakfast is like set up. Have yourself a lavish meal, get some calories, you'll need them. Prepare for these trainers day ahead.

Speaker A:

Agents, you look across the room, you see that there is indeed a fairly large spread of foodstuffs that have been arranged. A lot of it's protein based. Large platters of scrambled eggs, sausages, meats, bacon.

There's also some bagels and it looks like some pitchers of milk. You can see that several plates have already been emptied and are stacked on one side of the table near the wall.

There are plenty of empty clean plates nearby for you. But before we go through this personal safety check that Za Wolf has just commanded you to engage or eat any of this delicious spread.

I need you each to roll a human intelligence just to get your bearings in this room full of expert strangers.

Speaker E:

You say expert strangers. Do you mean like they're experts?

Speaker A:

They're very good at being strange.

Speaker D:

When you're a strange door, soften stranging around cause you're strange. I don't know that.

Speaker G:

Dr. Kram just failed by one.

Speaker D:

I failed by a lot.

Speaker E:

I failed also.

Speaker B:

I failed. I do.

Speaker A:

This is classic missing one role.

Speaker C:

Oh, no, I didn't wrote what that rule.

Speaker E:

What is happening? Why is it not.

Speaker C:

Jesus.

Speaker A:

It's okay. It's John's first time playing. You don't roll again. You still get it. You still get a fail because it's a 91.

So go ahead and check your human intelligence. God damn, you're embarrassing me in front of other podcast.

Speaker E:

I'm embarrassing you?

Speaker G:

Do not check your heavy machinery.

Speaker E:

Oh, oh, dude. Marconi, thank you so much.

Speaker A:

It's extremely clear to you agents that the rescuers are not happy, unsurprisingly, about your inclusion, your last minute inclusion on this mission. You see, Pathfinder wears a constant scowl and he's making no effort to hide his disdain for being tasked with ostensibly babysitting you.

Perhaps in his. In his perception and perhaps accurately in his perception. But the air is not as energetic, not as convivial.

As it was when you first entered the room and the record scratch occurred. It's a bit tenser, feels a bit heavier.

As you move to begin looking through each item that Liz McKenzie and her crew have packed away in these heavy, heavy duffel bags and sacks, rucksacks, going through each one, itemizing them as you do so.

Ziv Wolf paces behind you, guiding you through a very quick and efficient inventory and ensures with the help of Warden that you have everything packed back up very quickly and actually a little bit better than they were packed before. They feel more compact, tighter and simpler to lug around.

You're able to move over to the buffet table at this point and as Ze Wolf indicated, take in some calories for what he says is going to be a very strenuous day ahead. There's some piping hot coffee as well, if you'd like to partake.

And as you begin chowing down, you notice that the group looks like they're getting close to finishing up their preparatory action. Sevwolf takes this moment to take a position at the front of this briefing room.

HE CLEARS HIS THROAT Once everyone, at least the rescuers, stop talking and look up at him.

Speaker G:

Stop talking and look over.

Speaker D:

Simi Hoople gives his full attention to Sivwulf.

Speaker E:

Dr. Bolas sips his coffee, but also gives his full attention.

Speaker B:

Dr. Jean's going to do the same. Full attention.

Speaker F:

SIBOLIS THROAT Good morning team. Listen carefully. We have a critical mission ahead of us today. Time is of the essence and we must be precise in our execution.

We are to reach Cascad Cave and conduct a thorough assessment. This is not a leisurely excursion. We are here to rescue and save lives.

Once at the cave, we will deploy GPR at various intervals to identify any unstable structures, dynamic ice floes or ice melt. And we attempt to locate any individuals trapped below. This data is vital.

We need accuracy in our readings, so please attend to any instructions later. By Echo and Pathfinder. If you have GPR experience, your capacity as an advisory component may be called upon. Otherwise, do not interfere.

Remember, the glacier presents significant risks, more so than most underground hazards, in that we have no data on the current state going on.

We do not know that despite the frigid temperatures, it is possible for warm areas underground to allow for ice melt and significant drowning danger within the passages we need to investigate.

We all must work as a cohesive unit to avoid these hazards and those more typical to such terrain, such as crevices, false holds, floors and falling ice. Pathfinder myself are responsible for navigating the glacier and caves and ensuring the route is safe.

Use your training to assess any risks before we proceed and make any concerns or observations known to me as appropriate. Echo will handle the battery charging system, the GPR equipment and all the comms on the surface.

Ensure it is functioning correctly before we enter the caves. Your data will guide our actions. No surprise that Lifeline will be on point for any injuries.

Keep your first aid kits accessible and ensure communication with the rest of the team at all times.

Warden will collaborate with all of you to handle any necessary improvisational construction work, makeshift bridges, rigging systems, the removal of ice hazards, all in a day's work.

The science Content Gen will primarily make themselves available to assist with these tasks when they are not busy collecting data and conducting experiments. And on that point, the mission comes before any biological data you need. We move if we need to move.

If we step on an endangered species, I don't want to hear about it until after we extract our targets. Now on the airlift back to Canmore, you're welcome to conduct your safety assessments while we are stopped for mission urgent reasons.

But your timeline is not the timeline of our targets. So be prepared to take orders from anyone on the prime rescue team and follow them without questions.

This is one of the most dangerous places on earth.

If Colin McPherson and any others from the Percy expedition are still alive and trapped below ground, they will have subsisted on limited rations and ice melt. We will all need to be prepared to render aid and expedite extraction to the surface when a target is found.

Communications Maintain clear communication throughout the mission. If you encounter any issues, report them to me immediately. Respect the environment. The glacier is completely unforgiving.

Keep your wits about you and follow the protocols you have practiced. Fall back on them and treat them like old friends. Your instincts will triumph over your mind when things don't go as planned.

Now, you have limited time. Make sure your gear is ready and that you are mentally prepared for the challenges ahead. We will leave in 15 minutes.

Let's do that with efficiency and to great effect. Duncan shun, prepare yourselves.

Speaker D:

Dr. Simi Hoople nods curtly.

Speaker A:

Pathfinder and Warden take the teams through one final equipment check, this time focusing on ropes, harnesses, medical supplies, navigation tools, dry suits, communication devices, all sorts of things that were never packed in your kit but have been brought along with that of the Schneider rescue and recovery team just for you. Echo also spends most of the time rechecking and rechecking again the GPR equipment.

This is ground penetrating radar equipment, she says as she Takes a question from one of you.

Speaker G:

Does anyone have a spare glove? I left mine on my dresser. I'm just kidding. I'm kidding. I'm kidding, y' all.

Speaker B:

I was like, don't waste.

Speaker G:

I'm on board.

Speaker J:

I think you find that no one laughs.

Speaker G:

Oh, he laughed, though. I laughed.

Speaker B:

I just wanted to ask Echo a personal question. Echo, how much confidence do you have in how the suspicion is going to go based on what we know we're facing?

Speaker A:

Are you asking this kind of aside, like, as maybe a pair instead of in front of the whole group?

Speaker B:

Well, whoever. We're in front of you, like, you're kind of off to the side trying to be quiet about it. But she's right in front of us. Right?

So it's whoever's around.

Speaker A:

Got it. Okay.

Speaker J:

So Echo's probably checking your equipment while you ask this question.

And she immediately replies, I have full confidence in the success of this mission as long as Seawolf's leading it, and as long as you follow his orders and follow our instructions, we'll get through this together.

Speaker B:

Thank you for your honesty.

Speaker J:

And she smiles at you and continues going over her tests.

Speaker A:

Y' all continue to diligently work to look at the oxygen tanks, the battery charging systems, and again, the communications electronics, the rigs that each one of you are going to wear in a harness in order to keep in contact with one another, perhaps in hazardous conditions. And then you work to begin packing and evenly distributing everything among the team members. Rigs.

Lifeline takes each one of you aside for a quick vitals check and to ensure that each one of you has enough rations for what's ahead. And I'd like each one of you to roll a constitution while I just look over your character sheets real quick.

Speaker E:

Dr. Bolas succeeds. 17 out of 50.

Speaker A:

Nice.

Speaker B:

Success.

Speaker H:

Nice.

Speaker B:

69 out of 70 is the best number.

Speaker D:

Nice.

Speaker A:

So it looks like Marconi, Dr. Kramdis, is our. Our only failure this time around?

Speaker G:

Hell, yeah.

Speaker A:

You don't get to check your statistics, as you may remember, unfortunately. So Lifeline notes anything that she notices about you. It seems like most of you are in decent health, have had enough sleep, more or less. Even you?

Even you, Dr. Jomp. As she's looking over Dr. Kramdas, the expert geologist of the safety scientist group. She notes that he seems malnourished, a little underweight.

Lifeline, you worry that he may not have the endurance to brave the stresses ahead.

Speaker I:

So, Dr. Kramdis, have you been eating well recently? Have you been stressed out, nervous?

Speaker G:

Oh, yeah. I Mean, I've been stressed, but I'm fine. You know how it is.

You get up in age, things start swinging and whirling in different directions that you're not used to. Don't you worry about it?

Speaker I:

Swinging and whirling.

Speaker D:

Helicopter dick.

Speaker B:

Hopefully you don't have to get old for that.

Speaker G:

Get your. Get your minds out of the gutter, all right?

Speaker B:

I live in the gutter.

Speaker I:

Yeah. Lifeline smiles and. Oh, well, you still got a few years yet. Heart rate's a little up.

Speaker G:

I'm just excited.

Speaker I:

Deep breaths. All right. The last thing we need, especially in a noxic environment, is sucking up more air than you need.

Speaker G:

I'll keep that in mind.

Speaker A:

Lifeline, you. You're. You're gonna want to probably give him some oral rehydration salts as well as an additional multivitamin.

And you probably want to get him started on double the dose of Diamox that you're going to get everybody else.

Speaker I:

Lifeline was going to ask Z Wolf his thoughts on that, specifically in terms of. Specifically in terms of Diamox, because that stuff is. It's pretty heavy.

Speaker A:

Yeah. But you're gonna need to. Okay, no problem. But you're gonna need to give that to everyone. Of course.

Speaker I:

Of course.

Speaker A:

Yeah, yeah.

Speaker I:

And I will tell Dr. Kramnis that I advise you take, you know, lifelong fish in her bag a bit here or rehydration salt tablet and multivitamin salt tablet.

Speaker G:

When I shrivel up. Nah, I'm just kidding. And he just takes it.

Speaker I:

Yep.

Speaker G:

I appreciate it. Yeah, you know, I'll stick. I'll stick behind you. Any problem, I'll let you know. I promise.

Speaker I:

Thank you. And yes, and that goes for all of you.

If you start feeling sick or unwell in any way or you're feeling tired or short of breath, let me know immediately.

Speaker G:

Don't look like me.

Speaker D:

Hoople nods.

Speaker G:

I'm kidding. I'm joking. I'm kidding.

Speaker J:

Echo kind of looks at you when you say that, frowns, and then looks away.

Speaker G:

It's a weird way to laugh.

Speaker A:

Looking.

Speaker I:

Yeah.

Looking at the assembled crowd, Lifeline will start offering, you know, the long, long list of various supplements and chemical aids, let's say, for helping us down this, you know, so we have anti anxiety meds, we have propranolol, we have ibuprofen if you're feeling a little bit sore, Modifinil if you're feeling a little bit drowsy.

Speaker D:

Feeling a little bit like never sleeping again.

Speaker I:

Oh, yeah, exactly.

Speaker A:

That's what that does.

Speaker I:

Now, hey, if you are feeling, if you are feeling a little bit, you know, like you might need some sleep. We do have some melatonin and some.

Speaker B:

Anti anxiety meds kick in.

Speaker I:

They're quick release fat soluble.

Speaker G:

I would like some.

Speaker B:

Is it an as needed or is it something you can just take ahead of time?

Speaker I:

Oh no, this is definitely everything we can take ahead of time. I also have some stuff for emergencies once we are down in the cave. But for now everything I have is used as needed or even ahead of time.

Speaker B:

Well, what do you recommend for this trip like?

Speaker I:

Well, first off.

Speaker B:

Down it now.

Speaker I:

Well, first off, if you're feeling a little bit anxious, definitely get some of that propane in you. As for the rest of us, we're going to be heading down to a deeply anoxic environment. We will need some Diamox just before we head in.

It's better to get working through your system fast before you start hitting areas with low oxygen.

Speaker D:

Dr. Huple nods.

Speaker I:

Now, are you familiar with Diamox? Have any of you gone mountain climbing before?

Speaker F:

Ms.

Speaker I:

Doctor, looking at Polis.

Speaker E:

Yeah, I'm. I'm familiar. Yeah.

Speaker A:

A little bit of your pharmacy.

Speaker E:

Fine, fine, fine. I was waiting for that.

Speaker G:

You rolled a liar.

Speaker C:

Have glaucoma.

Speaker F:

Ouch.

Speaker E:

I failed very. I'm very familiar. Yeah, yeah.

Speaker A:

So Dr. Bolas, you have you have heard of Diamox? It is indeed need something that mitigates low oxygen environmental effects.

It's not something you've ever needed to prescribe for any reason in your, in your work before.

Speaker E:

Yeah, I'm familiar, sure.

Speaker I:

Well then you can tell your colleagues to watch out for some of the side effects. Biggest thing is you know your mouth will dry up and you might need to pee. But don't worry, it's a low impact for a high benefit.

Speaker E:

This as he said, the mouth dryness and the, the peeing.

Speaker B:

Do you have adult diapers?

Speaker G:

Wait, are we not supposed to pee?

Speaker B:

It sounds like we might pee.

Speaker I:

No, you will pee.

Speaker G:

Oh, good, good. All right.

Speaker B:

Diapers, right. They have those. Do you have any of those?

Speaker A:

Since y' all are talking about pee, which is urine is a very popular topic on our cast.

Yes, Pathfinder does look over and rolls his eyes and he's going to show you how to go ahead and use the reusable waste bottles for just this purpose. Because no waste can be left behind in this environment.

Speaker B:

I really need you to explain how this works for a female. Like in an appropriate way in these conditions because it's a lot more difficult as I'm sure you can imagine. But you don't fully understand.

Speaker G:

Get real medical.

Speaker C:

Yeah. So Chris, can you give me like a rundown on it so that I can. Because Pathfinder would know.

Speaker A:

I actually don't want to talk about that at all.

Speaker C:

I want to say this much. Pathfinder knows exactly how. He knows exactly what position to use for any anatomy. Any anatomy. He runs you through it. It's very quick, fast.

If you need him to repeat something, he'll do it begrudgingly.

Speaker A:

Perfect.

Speaker J:

Just put your hole over the hole it goes in. And you'll be okay.

Speaker B:

As long as you hold both hands while I squat so I don't fall or touch anything I shouldn't.

Speaker F:

Oh, you won't be moving anywhere.

Speaker J:

When you're down there, make full eye contact the whole time.

Speaker D:

This is gonna be.

Speaker A:

All right. I need to know what you agents take. We have stimulants and alertness enhancers. We have hydration and electrolyte support.

We have anti inflammatories, we have anti anxiety meds. We have Diamox for low oxygen environments and we have sleep aids.

What are you all taking from what Lifeline is offering now she is saying you pretty much have to take the Diamox, but you know, I need to know what you guys do.

Speaker E:

Dr. Bolas just takes the the Diamox and continues drinking his coffee.

Speaker G:

Dr. Kramdes will take the anxiety medication. He'll take the anti inflammatory or whatever, the ibuprofen or whatnot. And he'll take whatever dose.

I'm assuming that Lifeline's gonna tell me to take a double dose. So I'll take that double dose of.

Speaker D:

The oxygen pills, electrolytes, Diamox, anti inflammatories.

Speaker A:

No Modafinil for you? No. Okay. And Dr. Jean.

Speaker B:

Dr. Jean is gonna take everything except for the one that helps her sleep.

Speaker H:

So.

Speaker A:

Everything except the one that helps her sleep.

Speaker B:

That's what you said, right?

Speaker A:

Is that what you said?

Speaker B:

Yeah, I know. Is that weird? Yeah. I can't have an upper and a.

Speaker A:

Downer that is cause you.

Speaker B:

I know. I don't sleep. Well, that is a problem. But I don't think that now's the time. I don't.

Speaker A:

Your willpower is at 5.

Speaker B:

So wait, but we're taking these right now. Or I can just put it in my pocket for later.

Speaker A:

You can put it in your pocket for later.

Speaker B:

Well then can I just have one.

Speaker A:

Of everything suggesting to.

Speaker F:

Sure.

Speaker A:

You got it all?

Speaker B:

Yeah, you got it all.

Speaker A:

She is suggesting that you take the Diamox. Now. I believe that's what Lifeline said.

Speaker I:

Absolutely, absolutely should.

Speaker A:

Yep.

Speaker B:

So, Dr. Jump. Yeah, she's going to take as prescribed. Essentially, whatever is suggested by Lifeline, she's going to follow.

Speaker G:

And Chris, just. I've already taken the vitamin and the salt tablets or whatever.

Speaker A:

Got it. And Dr. Bullis, I believe you took your coffee and Diamox and you're ready to pee. Correct.

Speaker E:

That's. You got it. You got it.

Speaker A:

So as you are going through this final check and check up with the team's doctor, it's a good time to ask other questions of Xavwulf and the other rescuers before you begin the day's trek. If you would like to. If not, I can move the scene right along.

Speaker G:

Yeah, I'd like to ask some questions. Hey, Wolf Zaywulf. Wolfie, I'm just curious here. In this kind of situation, do we know how deep they went in? Are we just coming in blind?

I'm just concerned for these folks. I mean, I've worked with some of.

Speaker F:

Them before and we have extensive maps and the agenda of the Percy expedition. Know where exactly they are. That's something to figure out.

Speaker A:

All right. Yeah. All right.

Speaker G:

I mean, yes. Aye, aye, Captain. And he'll wink and walk away.

Speaker F:

You probably get a weird look from that.

Speaker J:

Is there through the earth communications at Castleberg Cave? Would Echo know that?

Speaker A:

That's a great question. No.

So what is so important about a communications and equipment manager like Echo is you have to keep the battery systems charged and you have to run the line and the hubs as you go so that you have service communication. And so you'll be testing that.

You'll be actually running up and down the line sometimes depending on where you are and if there's any problems, that's. That is your responsibility. So being in top form and condition is really important for the comms expert.

Speaker J:

Echo's probably in your guy's face like 20 times over before we get out of here. Just turning dials on your chests and stuff.

Speaker A:

Around 6am, both teams load up all this gear onto a covered cargo truck and you pile into the back amongst this equipment. The drive from Canmore to the staging area near the Saskatchewan glacier is uncomfortable and turbulent, but thankfully, it's short.

You soon are unloading the equipment from the truck and under Save Wolf's and Pathfinder's guidance, you conduct a final check of your equipment and a final inventory. Each one of you examines yet again your personal gear, especially ensuring that your skis in your cold weather gear are properly fitted.

Pathfinder walks around and inspects and ensures that each one of you has attached this equipment correctly.

Speaker C:

Pathfinder will go around, readjust your bags for you. It's likely very uncomfortable and feels. It would feel intimate if he was making eye contact, but he's not.

He is adjusting your straps, moving things in your packs as they're on you. It sucks. He's not being gentle, but he's very fast.

It's clear he's not purposefully trying to make you uncomfortable, but he's trying to get this done fast and well.

Speaker A:

As Pathfinder works through this quickly and efficiently, you notice that the sky is becoming a mix of deep blues, purples, gradually lightning. As the sun begins to rise, Seythewulf looks across you and sets out a formation.

He has the more experienced members of the group leading and the rest of you following in a line. He says this is to conserve energy and to maintain communication, even verbal communication if need be.

Each one of you has a litter soon strapped to your waist. You see that the rescuers, as they're hooked up, are deftly dragging up quite a bit more than you are.

In the case of Save Wolf and Pathfinder, over 100 kg of equipment appear to be on their litters. And soon you're moving across the icy expanse.

Speaker I:

Yeah, it's like the Kumbu icefall in Nepal.

Speaker D:

Watch your mouth, sir.

Speaker J:

That's one icy peak right there.

Speaker A:

Peaks the glacier itself. As your skis scrape across it, it glows an ethereal blue hue. Its surface sparkles as the first rays of sunlight strike its ice crystals.

Towering peaks surround you and the glacier you're now traversing. As you scratch across this smooth wind polished, icy surface.

It's an easy task for you all to avoid the enormous and deep ravines that create a labyrinthine pattern of deep, ominous violet across the glacier surface. But they are no less breathtaking in scope. There are intricate ice formations, large ice towers that Pathfinder points out to you and calls Serax.

These add to the scenery, giving it an otherworldly feel as you all begin breathing heavily and sweating even in the sub zero temperatures. Wind briskly flutters against you as you travel becomes a constant presence. It varies from a gentle breeze to much stronger gusts.

All the while, the ice is quite creaking. There's subtle shifting sounds that echo across the flat expanse. And it's a constant reminder of the formation's slow and relentless movement.

The team communicates in short, clear bursts. Everyone's voices are slightly muffled by the cold air and their face coverings.

Sometimes Se Wulf provides updates, status checks over the radio, maintaining coordination. He also calls for for periodic stops to check progress. Make sure that you rehydrate, taking special care to ensure that Dr.

Kramdis is looked after by Lifeline. He's very meticulous and is ensuring that no one is experiencing issues such as cold, injuries or equipment malfunctions.

Hours pass as you move with this clear sense of purpose and determination. It's a blend of physical exertion, mental focus, and then the stark beauty and inherent dangers of your surroundings.

It's around midday that you've mostly traversed the first part of the Saskatchewan glacier and you reach a very steep moraine.

Speaker F:

Here we go.

Speaker D:

Time to dive.

Speaker G:

Oh, there it is. Very steep terrain.

Speaker A:

It's called a moraine. Steep moraine type of ice and geological formation. The group stops. Zafwulf looks up at it and silently turns.

His eyes meet pathfinders and then wardens in turn who sigh and begin to unlatch the litters that are on their waists. They begin setting up climbing equipment and lifting equipment to prepare this steep, near vertical ascent for the next stage of their journey.

Now for you, agents, this geological formation, it looms before you like a monstrous frozen scar on the landscape. A moraine is an ancient glacial deposit. It's a chaotic jumble of rock, earth and ice and it's an extremely treacherous feature to scale.

The earth here is disfigured with jagged boulders and some are large as houses and precariously balanced or half buried in ice. The marine stretches upwards and it stretches outwards. It's a rugged, uneven ridge.

You don't know how the hell you're going to make it up this near vertical climb. Even your untrained eye, you can see that snow masks sharp ridges and deep crevasses clear hazards and the air around is eerily silent.

Only the occasional creaking of shifting ice or the distant echo of the wind through the rocks can be heard. As the sun glares overhead, shadows play tricks on your eyes.

They cast long dark lines across the moraine, making it appear almost like a giant slumbering beast with spines and scales of ice and stone. Each one of you, please, agents roll an alertness minus 20% or a survival, whichever you would prefer.

Speaker D:

Hell yeah. Okay, got a 18 of 50 on alertness.

Speaker B:

Success. 49 of 99.

Speaker E:

Yeah, I failed. So I checked heavy machinery. Correct. No. Did I get that wrong again?

Speaker D:

Yeah, no, you're good.

Speaker A:

Yeah.

Speaker F:

Machinery four times.

Speaker E:

That's called a callback.

Speaker J:

He starts transforming like a. Like a Transform.

Speaker A:

Assemble. He's. He's that shitty one that just turns into a cassette tape though, so it just sits there.

Speaker F:

But it's a.

Speaker E:

It's a jam in tune though.

Speaker A:

Yeah, it's good if you, if you can find a cassette tape player, you'll.

Speaker D:

Not a jam in tune.

Speaker E:

You shut the hell up, Eric.

Speaker A:

So those of you who succeeded, it's obvious to you, it's obvious to you that the patches of the moraine, though glistening with a deadly beauty where the ice is melted and refrozen hundreds of times, you can see that there are treacherous sheets that reflect the sky in a visually deceptive mirror like quality. And this seems to obscure cracks and drops that are crisscrossing the ascent's surface.

And you all note, even with your failures, that frequent gusts of wind whip up blinding flurries across the surface, turning the air above into swirling maelstroms of white. For brief moments, you cannot discern safe from hazardous ground. Because of these conditions. Xavilulf watches with piercing eyes.

Pathfinder and Warden are beginning serious anchor system construction at the base of the moraine. Pathfinder, I need you to roll survival.

Speaker G:

Please don't roll like us. Like actually pass.

Speaker C:

I'm rolling like I do in our podcast that says 72 over 50.

Speaker A:

Cool. Not a problem. I want you to check your skill.

Speaker J:

Yeah, but letting us check them now.

Speaker A:

I'm gonna let you check your skills.

So as you're building this, you're gonna turn toward the agents and just verbally tell them to disengage their litters and to get ready to be at the end of the, of the traverse line. You really don't trust them to be anywhere but at the very end.

Speaker C:

He looks over at the agent, says, you're going to need to disengage your litters. Once we get to the top, we will engage a lift system to bring them back up. It will take hours. You will be going at the end of the line.

Our team will be going first. Do you have any questions? Any concerns?

Speaker B:

Should we go by size or strength? Or does it really matter in what order we go behind who's least confident?

Speaker E:

Well, I feel like I failed my alertness roll, so I. I am very not confident.

Speaker A:

Can you say that in character though? Not with the fucking shit that I have to cut out.

Speaker I:

Are you really gonna cut.

Speaker A:

You're gonna cut that out? Oh, I have to cut that out, John.

Speaker D:

He's gonna cut out most of what you say.

Speaker E:

Just trying to have fun. I'm just trying to have a good Time here.

Speaker A:

It is very. It is very fun. But you'll have to.

Speaker C:

You.

Speaker A:

You have to also prepare the thing you actually have to say after the fun thing.

Speaker E:

I was ready to do.

Speaker A:

Okay, good. Good.

Speaker E:

Yes. I am unfamiliar with this territory. I could use. I could use a hand.

Speaker F:

Seawolf speaks up. I will go last, secure you from. From the back. And watch out that everything works. That everything's in order.

Speaker A:

Warden, would you please roll a craft mountaineering?

Speaker H:

One craft mountaineering coming up.

Speaker A:

Holy.

Speaker C:

Oh.

Speaker H:

What the me?

Speaker A:

Yeah.

Speaker G:

100.

Speaker C:

We're not doing well at that rescuer right now.

Speaker I:

I mean speak for yourself.

Speaker H:

What are you doing?

Speaker I:

She is on the ball. It's you, chucklehead.

Speaker F:

Yeah.

Speaker H:

That's 100 over 80.

Speaker B:

Back to warden. Critical failure. Boom.

Speaker F:

We all die.

Speaker H:

Excellent.

Speaker J:

We're not making it to Castleguard cave, guys.

Speaker D:

Now you got to do a Dance Dance Revolution minigame to see if you fail for real or not.

Speaker H:

So Warden is. You're gonna see that he is moving up and down the line to make sure that everything is secure using these different kinds.

You see he's got these different kinds of anchors and ice screws. He's using these to kind of make these different kinds of tethers at multiple points along the climb. Just gotta set up some anchors, some skyscrews.

Just gotta make some tethers, boss. And we'll be good to go.

Speaker C:

Pathfinder is looking at what you're doing and visibly at least to the rescuers. Bristles. Puts a hand on your shoulder. Motions sivil over. Will have a quiet and furious conversation away from the agents.

Speaker E:

Warden.

Speaker C:

Warden. What's a are you doing?

Speaker H:

What do you mean?

Speaker C:

Look at the way that you're setting this up. You want everybody on this fucking expedition to die?

Speaker H:

No.

Speaker C:

It's going to crumble. And he points up about three foot. He says right there. You're setting it up on a weak point. Where's your fucking head?

Speaker A:

Where?

Speaker C:

We have far too many people involved in this shit show. Sevolf, can you take care of them and get them set so that they know how to get up this fucking thing. And I'll work with Warden to fix it.

Speaker H:

I know you're unhappy given our current circumstances but.

Speaker A:

And it's bullshit.

Speaker C:

Why the fuck are we saddled with these idiot.

Speaker A:

Stop.

Speaker F:

Stop. Both of you. Stay with cuts in. This is right. 1. You. You gotta do this again. Pathfinder, help him. Stop arguing.

We don't want to look like clowns in front of these researchers. I will go ahead and explain.

Speaker C:

We don't want to look like clowns in front of the clowns. Sure.

Speaker F:

Keep your resentment to yourself. Be angry. After we are done with this, after we get them through this, we can't change it. We gotta work with it. I'm gonna explain to them how to.

To actually use it. You both set it up, all right?

Speaker H:

Yeah. You got it, boss.

Speaker C:

Several.

Speaker F:

I insist.

Speaker C:

Doesn't he just. He just turns away from several and starts hammering at the ice.

Speaker H:

Warden will look over to Seawolf and quietly approach and say, really need to keep an eye on him.

Speaker F:

We first of all gotta keep an eye on all of these hooks, these screws, whatever. We gotta get up there and we gotta get up there safely.

Speaker H:

We'd be moving a lot quicker if we didn't have them, but I understand. And then he turns back around and starts resetting the tethers.

Speaker C:

As Sephof walks away, Pathfinder just turns to Warden and says, I was right before and I know I'm right now.

Speaker H:

He doesn't say anything.

Speaker C:

They are a liability. They're gonna get us killed. Warden.

Speaker H:

He doesn't say anything, but you can see his facial expression tightens up, grimaces a bit. And then he just keeps hammering away at the ice and the screws.

Speaker A:

Agents, I need you to roll Human Intelligence, please.

Speaker G:

A success.

Speaker C:

Congratulations.

Speaker E:

I failed.

Speaker C:

Nice, nice, nice.

Speaker B:

Success. 13 out of 57.

Speaker D:

Failure. 97 of 40.

Speaker A:

Those of you who failed, check your human intelligence. If it's not already checked. Those of you who succeeded. Dr. Kramdis and Dr. JMP. The rescuers are suddenly very agitated. You can hear them huddled.

Their voices are rising in the thin, cold air. The professionalism from before, it's. It's slipping into chaos.

And you watch as Pathfinder huffs away from what was a short huddle as the other two look concerned. Warden slowly trudges after him. Safewulf watches, his eyes piercing.

Speaker G:

I'm kind of worried about this. I mean, I know it's. It looks hard, but hey, you know, in Survivorman, the producers make him carry the equipment.

At least we don't have to carry all that equipment, you know what I mean? So I think we just keep a good attitude because it doesn't seem like they're happy.

Speaker E:

What is Survivorman?

Speaker G:

What? Oh, it's a TV show. It's real good. It's reality tv. You know, Reality tv? Come on, don't play with me.

Speaker B:

No, something clearly seems to be wrong with them, which is unfortunate because we're relying on them. But let's just keep our heads on straight. Keep your wisp as you pay attention, remember, we prepared as much as we could with the time that we had.

And that's all we can do for now.

Speaker A:

Pathfinder begins climbing the ascent. Free climbing it.

It's actually pretty amazing to watch as he swings his body weight from invisible handhold to invisible handhold across what looks like impossible treacherous surface ice and jagged rock. He moves his body effortlessly and drives in some of the first anchors.

He's soon followed by a much slower, more ponderous Warden takes the time to rig up with several safety lines in order to get ready for a lift convoy. After getting all of you hopefully up safely and within the hour, you can't believe it.

In fact, I don't think any of you have done this in your lives before. But you are in a crisscrossing line now, moving up this vertical icy surface. The harness around your chest your only lifeline against gravity.

And the steep fall now below you. Dr. Kramdis. Behind you is Dr. Bolas. Then Dr. Jump. Finally, Dr. Huple save Wolf is still on the snowy ground below.

Using a guideline to help ensure that extra safety line is ready. Just in case there's a problem. The ascent is grueling. Your crampons dig deep into the ice again. Your harness is strain against your soft flesh.

It's extremely painful. But you are inexorably driven and pulled upward by the other principals ahead of you. Echo. Warden, Pathfinder and Lifeline.

You hear Sevwolf yell suddenly from below.

Speaker F:

Halt.

Speaker H:

Warden stops.

Speaker F:

There's this seems dangerous. Hold for a second.

Speaker A:

Pathfinder. You turn your brow furrowed and you can see very clearly that a very strong gust of wind is whipping around the scientists.

You can see the snow where their crampons are dug into is shifting ominously.

Speaker C:

Hold everybody. Hold. And grip tightly. He calls down the mountainside.

Speaker A:

Ancient sighting you to rule your strengths please.

Speaker G:

O as a weak old man. This is my favorite.

Speaker E:

Oh, this isn't going to go well. Yep. Oh man. I'm failing it all tonight.

Speaker G:

Failure.

Speaker D:

I succeeded.

Speaker E:

Almost fails.

Speaker B:

Failure. 81 out of 50. Fail.

Speaker E:

Fail. Fail.

Speaker J:

Like I said, we're not making that to Castle Guard Cave.

Speaker F:

No, they are not making it to Castle.

Speaker C:

We'll be fine.

Speaker J:

This is our show now.

Speaker B:

You have one job. Seawolf's behind us. So you're just gonna have to catch us all.

Speaker H:

Pathfinder, what is with the tether order? This is not how it should be set up. Well, if we have a setup correctly, there's too much weight.

Speaker C:

Okay, what do we do now? We're half up the Fucking mountain.

Speaker A:

You watch the Snow shift again, Dr. Jump's gonna yell.

Speaker B:

I thought I asked this question already. This is what I meant about the order.

Speaker J:

Stop screaming into the microphone. I'm just saying that through comms, would.

Speaker H:

Warden get the sense that like we're about to like, be caught in like an avalanche or some sort.

Speaker A:

It looks like the ground beneath the feet, the crampon feet of the scientists is giving way. And you know, those tethers, at least from this angle, aren't going to hold. It's going to bring the whole line down on top of same wolf.

Speaker H:

So would we need to like move rapidly or do we need to go back down? How would he.

Speaker A:

You've been told to haunt by both your point man and the guide on the ground. So it's really up to you at this point which you think I'll let you make the decision.

Speaker C:

Would. Would Pathfinder be able to de tether himself and head down to re. Like to reposition the agents?

Speaker A:

Yeah, you could do that.

You'll need to ensure that Warden finishes the task of strengthening the last anchor you've placed here at this part of the vertical ascent before you do that though. Because if they do fall, it could be very, very.

Speaker C:

That's what Pathfinder says. Down to the comms, to Warden.

Speaker H:

Okay. Do it.

Speaker A:

Okay, so as you start doing this, I need my agents to use heavy machinery. I'm not kidding.

Speaker E:

But for real.

Speaker A:

Or any relevant craft skills or an intelligence minus 20%. Whatever's higher, or whatever you want to do if you want to roll fucking heavy machinery, you weirdo. At this time, please.

Speaker E:

Hey, don't judge me.

Speaker B:

Can you repeat that one more time? After heavy machinery, the other options you've mentioned.

Speaker A:

A relevant craft skill, like craft mountaineering or what about crafting spelunking?

Speaker B:

Oh, architecture feng shui isn't gonna cut it here, huh? What about Science Land? Does that count?

Speaker A:

No, that is not gonna work here.

Speaker B:

Anyone said intelligence minus?

Speaker E:

Yeah. And I would like to take this moment, Chris, to point out this is your fault.

You've put me in a climbing situation and you tied all these motherfuckers to me.

Speaker A:

Okay, John. John. All of my games are now climbing situations for you.

Speaker G:

76 or 7 success.

Speaker D:

I failed. 81 over 55 success.

Speaker B:

31 of 70. Or something like that.

Speaker A:

Oh my God.

Speaker G:

Oh.

Speaker H:

Oh, hell yeah.

Speaker D:

Dr. Bolas in the house.

Speaker E:

Dr. Bolas has rolled a one.

Speaker A:

Dr. Bolas, you call up to echo.

Speaker D:

Echo and trigger an avalanche.

Speaker A:

Dr. Kramdis and Dr.

JMP, you go ahead and realize that this whole section of the so called anchor system seems to be on an unstable patch that you are also attendant upon with your body weight.

And as you feel this dangerous shifting, even though you were told to halt, you slowly move your body with great strain closer and closer to the icy face of the moraine. And despite the continued ominous shifting, you feel a little bit safer. It seems to feel less turbulent under your bodies.

You are now pressed and using all of your AB strength to really hug and splay across this dangerous landscape that.

Speaker E:

Bolas grabs his comm. ECHO Would it, my friend, would it be possible to use the gdr?

Could you use that to identify weak spots in the snow and ice to help us map out a safe path? Is that a possible, Is it a possible, Chris?

Speaker A:

Echo, that's. That's a great idea.

Speaker J:

What does GDR stand for for the audience?

Speaker A:

Gpr. Ground Penetrating Radar.

Speaker J:

I am a bit shocked by your sudden realization and say yes, yes it is. I'll get to work on that right away.

Speaker A:

Echo, you carefully turn yourself around, ensuring that you're well secured to the anchor system that Pathfinder and Warden are furiously working on to finish that Pathfinder can descend again and help the struggling scientists.

And you set up very quickly this equipment that you're so familiar with and begin scanning slowly from this very difficult angle for any indication of a safe route. And you begin reading back your results interpreted for easy understanding of course to Pathfinder.

And by the time that Warden has secured everything, Pathfinder has begun his safety descent. Very quick though he has a perfect map, he doesn't even have to think twice because of what information you've provided him. Due to Dr.

Bolas's urgings, it takes about 35 minutes to correct the mistake. But the anchor system is now in place and secure. Despite the continued gusts of wind buffeting against your bodies.

You continue your slow, nerve wracking ascent, lifting your heavy equipment equipment with you. Each step is measured, each breath is held until the next foothold is secure.

Speaker B:

Sa.

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About the Podcast

Sorry, Honey, I Have to Take This
A Delta Green actual play podcast
A Delta Green actual play podcast. Cosmic horror, incredulous laughter, high stakes. Join us every other Wednesday.
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About your hosts

Chris Hamje

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Has too many eyes

Erik Lundberg

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Will apparate eventually




John Stecker

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Sometimes sad, but always a robot






Michael Zaino

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Will drink your milkshake -- will drink it up






Marcone Cangussu

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A delicate yet powerful Brazilman

Olivia Hamje

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Spying for your enemies

amber crouch

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Kicking down all the doors, one at a time