Episode 31

Episode 31 - Tooth Decay

Published on: 6th September, 2023

With Janet Pound lost somewhere in the Appalachian wilderness, the team heads to a suspected cultist headquarters in Northampton -- Pearl-Lysle Whites Dentistry.

Based on a scenario by Thomas DiPaolo.

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Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here. Illustrations by Dennis Detwiller are reproduced by permission. The contents of this podcast are © GiggleDome Productions, LLC, excepting those elements that are components of Delta Green intellectual property.

Transcript
Speaker A:

Hello?

Speaker A:

Which time is it?

Speaker B:

Who is it?

Speaker A:

I don't know.

Speaker A:

I.

Speaker A:

Situation green, pearly white.

Speaker A:

Sorry, honey, I have to take this.

Speaker A:

All right, we're gonna pause right here for a mechanical break.

Speaker A:

I need ryan Kane, roll a 1D6 and add that to your current willpower up to max.

Speaker A:

That should give you a little bit of extra.

Speaker A:

That's from your good y'all.

Speaker A:

Decent amount of sleep.

Speaker A:

Enough to give you that roll.

Speaker A:

Prentice, I have something to tell you.

Speaker A:

Uhoh.

Speaker A:

It's a secret, though.

Speaker A:

I need everyone else to very briefly deafen using the feature on Discord to do so.

Speaker A:

Eric, you hit your breaking point, my boy.

Speaker C:

Oh, shit.

Speaker A:

So you got sonophobia.

Speaker A:

Yep.

Speaker A:

Which we've been playing.

Speaker D:

Yep.

Speaker A:

Quite.

Speaker A:

I've enjoyed it.

Speaker A:

We need to bring something else in here now.

Speaker A:

And obvious.

Speaker A:

Claustrophobia, fear of hydrophobia.

Speaker A:

There's so obvious things.

Speaker A:

Right.

Speaker A:

I wanted to ask you what you might enjoy stacking on top of sonophobia.

Speaker C:

I like the idea of hydrophobia, especially since he's a surgeon.

Speaker C:

That's fucking hilarious.

Speaker A:

That's a rough one.

Speaker A:

Or we were starting to build paranoia.

Speaker C:

That's true.

Speaker A:

Yeah.

Speaker C:

Let's go with that.

Speaker A:

We were starting to kind of just.

Speaker A:

It started to naturally happen.

Speaker A:

Like everybody's trying to fuck with them now.

Speaker A:

They know he's damaged, they know he knows he knows he's damaged.

Speaker A:

And so we were starting to kind of go that route, which I think could also be fun for you to play.

Speaker C:

Absolutely.

Speaker C:

A good one.

Speaker C:

Yeah, let's go with it.

Speaker A:

I mean, go ahead and pick a motivation off of your character sheet to.

Speaker C:

Strike off, remain secretive, yet sought after in the Florida clinical scene.

Speaker C:

That's going to go.

Speaker A:

Got it.

Speaker A:

He's not thinking about Florida.

Speaker A:

He's not thinking about his business nearly as much as he used to.

Speaker A:

It's starting to fall away as something important to him.

Speaker A:

You have been updated, sir.

Speaker A:

Okay, go ahead and give the others a thumb a thump up, please.

Speaker A:

Consider me undeafened, Agent Kane, as the team flippantly discusses how they're going to deal with the dentist's arrival, you go ahead and reach forward and start moving through the radio bands, trying to find the ghost pirate station, the ever moving frequency of wxxt.

Speaker A:

And before long, you do land upon it.

Speaker A:

There it is.

Speaker A:

Zeke's staticky voice blaring out, bleeding out over the radio waves.

Speaker E:

Now, Dr.

Speaker E:

Everett Hampson, it's not that.

Speaker A:

We don't like you.

Speaker A:

It's that you make us real nervous.

Speaker A:

Some of the things that go through your mind well, titillates the hell out of us, but you definitely us a.

Speaker E:

Run for our money.

Speaker A:

Even Jed, poor misshapen Tony, he's been having a real go at what you've been thinking.

Speaker A:

So, Doctor, does the Lord forgive?

Speaker A:

You might expect me to say, of course, but I think it's the way he wants you.

Speaker A:

Dr.

Speaker A:

Hampson, I think you should keep going the way you are.

Speaker A:

See where that limit is.

Speaker E:

Wait for that wrathful hand of God.

Speaker A:

To say, oops, too far.

Speaker A:

But I bet you won't hear a peep from him.

Speaker A:

I bet you can't go far enough.

Speaker A:

Coming up, Lazy Bones by Johnny Mercer country music takes over the airwaves.

Speaker B:

So y'all heard that, right?

Speaker C:

What'd you do that, Kane?

Speaker C:

Why the fuck did you do that?

Speaker A:

I mean.

Speaker B:

Cause we just might get some information we can use.

Speaker C:

I don't think we've ever once gotten useful information out of that idiot.

Speaker D:

Hey, what's.

Speaker D:

What's going on with you?

Speaker B:

Are you all right over there?

Speaker B:

Prentice?

Speaker C:

I'm fine.

Speaker B:

You sure, sugar?

Speaker B:

You seem awfully on edge.

Speaker C:

So.

Speaker C:

I'm fine.

Speaker E:

Just point of clarity.

Speaker E:

The doctor you referred to, is that the dentist we're trying to see?

Speaker A:

Dr.

Speaker A:

Perlisle, is who you're waiting for, according to the sign on the office.

Speaker D:

When we looked in the dentist's office, Chris, did it seem like the aisles were pearlescent?

Speaker A:

You could not see far enough into the office to really get a good gander at those aisles.

Speaker A:

But you're really hoping that they are due to the advertising strategy at play here.

Speaker D:

I guess.

Speaker D:

Just a heads up, as a player, if they're not, Ryan's going to have a problem with it.

Speaker A:

Is Ryan going to have a problem with.

Speaker A:

With me or just the game?

Speaker A:

Or both?

Speaker D:

With the doctor.

Speaker A:

Oh, with the doctor.

Speaker A:

Okay, got it.

Speaker A:

All right, I'm prepared.

Speaker A:

I'm prepared for that eventuality.

Speaker A:

I do.

Speaker A:

I do have that chapter pulled up here.

Speaker D:

Okay.

Speaker D:

Okay.

Speaker E:

I don't know where we parked the car for this moment, but maybe we.

Speaker B:

Should move it out of the driveway.

Speaker E:

Oh, I thought we did that already.

Speaker E:

Yes, let's get the car out of the driveway and if there's a place we can park where we can see.

Speaker A:

Sure, you just park right across the street.

Speaker A:

Or on the corner of another block where you have full view of the front of the office, that's totally fine.

Speaker E:

And back if possible, although I doubt it is.

Speaker A:

No, that's not possible.

Speaker D:

Fuck you, Chris.

Speaker A:

Unless you have two cars and two different points, it's opposite sides of the building.

Speaker C:

Hey, Hypergeometry, right?

Speaker D:

Cast another spell.

Speaker E:

Yeah, we've all said some.

Speaker A:

If any of you have any hypergeometric insights, go for it.

Speaker E:

Ryan, are you able to see the front and the back of this building at the same time, both from tonight and tomorrow night?

Speaker D:

No.

Speaker E:

Oh, man.

Speaker E:

What's it worth?

Speaker D:

What's it worth?

Speaker D:

That's good.

Speaker D:

That's funny.

Speaker A:

About 10am A little bit before actually, a old station wagon pulls up into the driveway.

Speaker D:

Old, you say?

Speaker A:

Very.

Speaker A:

A very elderly man wearing high waisted slacks and a red flannel shirt emerges from the car.

Speaker A:

He for a moment takes off his circular lensed glasses, wipes them off, puts them back on, and then walks up, strides up to the front of the office, unlocking it with a set of keys.

Speaker A:

The door closes behind him.

Speaker C:

Wait, if he was outside the building the whole time, who was drilling in there?

Speaker D:

Let's find out.

Speaker C:

Is it a G, G G Ghost?

Speaker B:

Probably.

Speaker B:

Maybe.

Speaker E:

So what's the play here?

Speaker E:

Do y'all.

Speaker E:

Should we just walk through the front door, track him down, find the other people, or do you want to go through the whole.

Speaker E:

My teeth have been busted out.

Speaker D:

No, we have questions for him.

Speaker D:

We need to understand what he knows and what he can help us find out.

Speaker E:

Do we want to do badges or do this wild west style?

Speaker A:

Another vehicle pulls in behind the station wagon.

Speaker A:

It's a newer looking Jeep Cherokee.

Speaker A:

A middle aged woman in a pink shirt emerges from the vehicle and strides her way to the front door, opens it and disappears inside.

Speaker E:

So we have potentially four people inside.

Speaker A:

Four.

Speaker E:

Well, there's the old man, just walked in.

Speaker E:

The lady who walked in after him, and then whoever was drilling and whoever was getting drilled.

Speaker C:

Oh boy.

Speaker A:

The lights turn on on the first floor.

Speaker D:

How about this?

Speaker D:

Let's go in.

Speaker D:

Cain, you secure the woman.

Speaker D:

If she's aggressive or non compliant, just use force to.

Speaker B:

If she's aggressive, I'm going to need help.

Speaker D:

Okay.

Speaker D:

Paris, will you team up with Kane?

Speaker B:

So you guys would have noticed this.

Speaker B:

Kane is walking very slow.

Speaker D:

Yeah, Kane's.

Speaker D:

She's like.

Speaker D:

Ribs are hurt, right?

Speaker B:

She is in a lot of pain.

Speaker D:

And then Prentiss, you and I can go after the doctor.

Speaker D:

But let's move because they just.

Speaker D:

They just went in.

Speaker C:

Yep, yep.

Speaker A:

The four of you disembark from your vehicle, stride up as a single group to the front door.

Speaker A:

Who's opening the door?

Speaker D:

Ryan?

Speaker A:

The door is unlocked at this point.

Speaker A:

You walk through, your teammates close behind you and into this kind of cluttered, as I mentioned, office.

Speaker E:

Paris locks the door behind him.

Speaker A:

You see the woman.

Speaker A:

Actually, she's now behind the administrator's desk or the clerk's desk there that you saw through the window.

Speaker A:

She is shuffling through some paper.

Speaker A:

She looks up and smiles as you enter.

Speaker A:

Good morning.

Speaker A:

Good morning.

Speaker E:

This poor lady's gonna have such a bad morning.

Speaker C:

It's okay.

Speaker F:

Hi there.

Speaker F:

Are you here for an appointment?

Speaker B:

Not quite.

Speaker B:

We need to talk to the doctor for just a minute.

Speaker A:

She doesn't respond.

Speaker A:

She just looks at you quizzically.

Speaker D:

Ryan's gonna move back into the office, starting to look for the doctor.

Speaker A:

You walk by the administrator's desk and just.

Speaker A:

Just open the door.

Speaker D:

Yeah, I'm just.

Speaker D:

I fuck this chick.

Speaker A:

What you assume is a way into the back, right?

Speaker A:

Yeah, it's unlocked.

Speaker A:

You walk right through.

Speaker A:

And she says, so where are you going?

Speaker F:

What are you doing?

Speaker A:

As you move past her.

Speaker B:

He'll just be a minute, ma'am.

Speaker F:

What is going on?

Speaker A:

She asks.

Speaker D:

You think less is more?

Speaker D:

Just.

Speaker D:

You don't have to tell her.

Speaker B:

Just have a couple of questions.

Speaker D:

Who.

Speaker F:

Who are you?

Speaker A:

She starts looking very concerned.

Speaker A:

She picks up the phone next to her.

Speaker E:

Oh.

Speaker E:

Paris puts the phone down for you.

Speaker A:

Cannot reach through the glass that separates you from the rest of the.

Speaker A:

That was already.

Speaker A:

That was already said.

Speaker A:

There's a divider between the administrator's desk and the rest of the waiting room.

Speaker A:

You saw that through the darkened door when you first approached.

Speaker E:

Oh, I didn't.

Speaker B:

Kane's gonna glance over it.

Speaker B:

Yeah, Kane's gonna glance over at Paris, reach in her pocket and pull out her badge.

Speaker B:

Just got some questions, ma'am.

Speaker B:

It'll only take a minute.

Speaker A:

Oh.

Speaker F:

Oh, my God.

Speaker A:

Ryan Prentice.

Speaker A:

You both move yourselves past this scene and start walking through the linoleum lined floors into what is obviously a dentist's area.

Speaker A:

It is open.

Speaker A:

It's almost like open cubicles.

Speaker A:

There are three chairs separated by low dividers.

Speaker A:

There are dental accoutrements along shelves, counters, posters showing various stages of gum disease and tooth decay on every wall.

Speaker A:

And off to the right, an open door into what looks like a sit down office, where you see the elderly form of the man you saw enter first as you walk towards this open door, as I assume that is your goal in Target, you do see before this open door, there is a hallway that goes down to what looks like some restrooms and a staircase that does go up to the second story.

Speaker A:

Hello.

Speaker A:

Hello out there.

Speaker A:

This man stands up from his desk and smiles, kind of shuffles towards you to meet you at the open entryway of his office.

Speaker D:

Hello, sir.

Speaker D:

I'm going to walk towards him and try to usher him back into his office.

Speaker D:

If he responds that way, unless he really holds firm at the door.

Speaker A:

He seems extremely frail.

Speaker A:

His very thin and kind of shrunken body.

Speaker A:

He can't be more than 100 pounds soaking wet.

Speaker A:

He's wearing a.

Speaker D:

Why is he wet?

Speaker A:

That flannel shirt, as I mentioned.

Speaker A:

You're just imagining that it's kind of a turn of phrase.

Speaker A:

And he kind of.

Speaker A:

He backs up.

Speaker A:

You're using your imposing form, which as we know is a little unnatural, to make your space known.

Speaker A:

And he does shuffle back a bit, but he doesn't go back behind his desk.

Speaker A:

Excuse me.

Speaker D:

He says yes.

Speaker D:

I am not sure the best way to approach this.

Speaker D:

So we're gonna work together, you and I, to figure this out.

Speaker D:

Together.

Speaker D:

The three of us are the three of us.

Speaker A:

I'm sorry, who are you?

Speaker D:

I'm not sure how familiar or not familiar you are with.

Speaker D:

Are you familiar with Benjamin Stockton?

Speaker D:

The old buck?

Speaker D:

He.

Speaker A:

Both of both of you roll your human intelligence, please.

Speaker D:

Roll your human intelligence, Chris.

Speaker A:

Mine's always.

Speaker A:

Always passes.

Speaker D:

Oh, yeah.

Speaker A:

It's actually kind of nice.

Speaker D:

Oh, yeah.

Speaker C:

I got a 65 of 21F me.

Speaker D:

That's 62 of 49.

Speaker E:

Damn it.

Speaker A:

All right, I'm gonna move back to the other team for a moment.

Speaker D:

Fuck you, Chris, and your little.

Speaker D:

And your little dog too.

Speaker F:

Is that an FBI badge?

Speaker A:

She looks extremely frightened.

Speaker B:

Yes, ma'am.

Speaker F:

What's going on?

Speaker B:

Just following up on a missing person.

Speaker F:

Oh my God.

Speaker F:

Who's missing?

Speaker E:

It's best.

Speaker E:

Ma'am, it's best if you don't ask too many questions and just stay where you are.

Speaker F:

I'm not even supposed to be at work today.

Speaker F:

We.

Speaker F:

We usually have Sundays off.

Speaker E:

It's okay.

Speaker E:

Hey, ma'am, it's gonna be okay.

Speaker B:

Not causing any problems.

Speaker B:

Nobody's getting arrested.

Speaker B:

Nobody's.

Speaker B:

Nobody's in trouble.

Speaker B:

Just got a couple of questions.

Speaker A:

She starts breathing fairly heavily.

Speaker B:

Ma'am?

Speaker B:

Ma'am?

Speaker B:

Who's.

Speaker B:

Look at me.

Speaker B:

Ma'am?

Speaker E:

Ma'am, Would you like to come sit over next to us here in the lobby?

Speaker E:

I can get you some water.

Speaker E:

Who's missing, ma'am?

Speaker E:

We're not at liberty to say.

Speaker E:

Would you like to come over here and have some water?

Speaker E:

Take a seat.

Speaker A:

She shakes her head.

Speaker B:

If it makes you feel better, ma'am.

Speaker B:

It's nobody local.

Speaker B:

Just somebody who was passing on through.

Speaker F:

But what.

Speaker F:

But what do we have to do with it, ma'am?

Speaker E:

You've got nothing to do with it.

Speaker E:

We're not here to talk to you.

Speaker B:

Just.

Speaker F:

You're here to talk to Dr.

Speaker F:

Perlisle.

Speaker B:

We're just retracing his footsteps, ma'am.

Speaker F:

What did he do?

Speaker E:

Ma'am, we're not at liberty to say anymore.

Speaker E:

Please let us do our job.

Speaker F:

I.

Speaker F:

I think I will come out there and join you.

Speaker A:

She stands up.

Speaker E:

Okay, that's all right.

Speaker E:

Come on over.

Speaker E:

We'll keep you.

Speaker E:

Never mind.

Speaker B:

Yeah, come sit over here.

Speaker B:

It'll be all right.

Speaker B:

Ma'am.

Speaker A:

We go back to the other team.

Speaker A:

When you say the name, the man wrinkles his nose, you continue speaking.

Speaker D:

I'm going to assume that that's a yes until you correct me otherwise.

Speaker D:

So he.

Speaker A:

I've never heard that name.

Speaker A:

Excuse me.

Speaker A:

Who are you?

Speaker D:

Ryan's gonna barrel on through.

Speaker D:

He's been known to be.

Speaker D:

You have a patient or had a patient recently.

Speaker D:

Janet Pound.

Speaker D:

Does that name sound familiar at all?

Speaker A:

Yes.

Speaker A:

Very pleasant girl.

Speaker A:

Yes, I know Janet Pound.

Speaker D:

Yeah, after she came here, she started acting a little strange.

Speaker D:

Unfortunately.

Speaker D:

Can't be more specific, but I.

Speaker D:

I assume you understand what that means.

Speaker A:

Yes, I.

Speaker A:

I'm afraid I.

Speaker A:

I don't.

Speaker A:

Strange how?

Speaker D:

Abnormally energetic.

Speaker D:

But then just recently, actually, do I know that she started hearing voices?

Speaker D:

I guess I could.

Speaker D:

I can make that up.

Speaker D:

Based on what?

Speaker A:

Yeah, I don't think.

Speaker D:

I'm just trying to see if, like that or.

Speaker D:

But I can piece that together from what Prentice told us.

Speaker D:

I'm trying to.

Speaker D:

To make sure that I'm not accidentally saying something that Michael knows that Ryan does it.

Speaker A:

She hasn't been hearing voices, so you can just make that up.

Speaker D:

That's fine.

Speaker D:

And she's been hearing voices.

Speaker D:

It's.

Speaker D:

It's all quite strange, but.

Speaker D:

Seems linked to too conveniently with your practice here.

Speaker A:

I'm not sure I understand.

Speaker A:

I.

Speaker A:

I gave her tooth replacements, but.

Speaker A:

But I don't know.

Speaker A:

I don't understand how that would be connected to a psychological disorder.

Speaker D:

What was the.

Speaker D:

Was it a standard tooth replacement?

Speaker D:

Is it the porcelain crown or what?

Speaker D:

Do you use any strange materials?

Speaker A:

She came in for a routine checkup at the start of the month.

Speaker A:

I found four teeth that were so badly rotted away, I had to immediately replace them.

Speaker A:

It was standard.

Speaker A:

I'll even show you her file if you.

Speaker A:

If you want to see.

Speaker D:

What were they replaced with?

Speaker D:

What's.

Speaker D:

What's the.

Speaker D:

The material that the replacement teeth are made out of?

Speaker A:

Oh, it's a synthetic enamel.

Speaker A:

It's a combination of several materials.

Speaker A:

So it lasts, well, hopefully for the entire life of the patient.

Speaker D:

Ryan's gonna turn to Prentiss to kind of get a visual.

Speaker D:

Like a non verbal check in.

Speaker A:

Prentice, he just offered to show the records to y'all.

Speaker C:

I'd love to see those records.

Speaker A:

Strikes you.

Speaker A:

No, hold on, let me finish.

Speaker A:

That strikes you as a medical professional.

Speaker C:

Oh yeah.

Speaker A:

That's extremely odd because that's against the law.

Speaker E:

Yeah.

Speaker A:

Hipaa.

Speaker C:

Prentiss gives him a look like he wrinkles his nose up and kind of like cocks his eye like this is weird.

Speaker A:

As you ponder that next sentence, I'm going to return to the other team.

Speaker A:

The receptionist takes a box of tissues and a small bowl of candies and emerges from behind her desk and enters the waiting room proper.

Speaker A:

And she walks towards you.

Speaker F:

Did.

Speaker F:

Did Dr.

Speaker F:

Perlisle do something?

Speaker B:

No, ma'am.

Speaker A:

See tears in her eyes.

Speaker B:

No, ma'am.

Speaker B:

He's not in trouble at all.

Speaker B:

We think he might have just treated the person who was passing through.

Speaker F:

Who was it?

Speaker F:

I can help.

Speaker F:

I.

Speaker F:

I manage all the office's records.

Speaker E:

Ma'am, this is all.

Speaker E:

All just standard procedure.

Speaker E:

Just please take a seat.

Speaker E:

Everything will be fine.

Speaker E:

We'll be done here in just a moment.

Speaker A:

She shakily holds out the bowl of yellow plastic wrapped candies.

Speaker F:

Shook.

Speaker F:

Shook her free.

Speaker A:

She stammers.

Speaker E:

Makes sense.

Speaker B:

But not very much though.

Speaker B:

Why don't you come have a seat?

Speaker A:

She nods.

Speaker B:

Now, you must see all sorts of interesting people come on through here.

Speaker B:

Why don't you tell me about some of them?

Speaker A:

Who are.

Speaker F:

Who are you looking for?

Speaker F:

I.

Speaker F:

I can help.

Speaker A:

She repeats.

Speaker B:

Anybody stand out in the last couple of weeks?

Speaker F:

What exactly are you looking for?

Speaker F:

We.

Speaker F:

We see so many patients, ma'am.

Speaker E:

Does anybody else other than a doctor here work out of this building?

Speaker E:

She share the office?

Speaker F:

Just myself.

Speaker F:

Self inductor Perlisle.

Speaker E:

He doesn't share the office with anybody else.

Speaker F:

Well, not anymore.

Speaker B:

No, not anymore.

Speaker E:

Not anymore.

Speaker B:

Who do you.

Speaker B:

Who worked here before?

Speaker F:

Well, Dr.

Speaker F:

Perlisle has had other dentists work in the office right now.

Speaker F:

We.

Speaker F:

We don't have anyone else.

Speaker B:

Did anybody work upstairs?

Speaker B:

Is there anything up there?

Speaker F:

No, the.

Speaker F:

The offices are downstairs where we see patients.

Speaker E:

And what's upstairs?

Speaker F:

Just storage.

Speaker E:

And just out of curiosity, who was the last doctor who shared the offices here?

Speaker F:

That must have been Dr.

Speaker F:

Rodriguez.

Speaker E:

Okay.

Speaker F:

Why?

Speaker F:

Is.

Speaker F:

Is he the one that's missing?

Speaker A:

No.

Speaker B:

No, ma'am.

Speaker B:

No.

Speaker F:

Can you please tell me who's missing?

Speaker F:

I'm very worried about our patients.

Speaker E:

Man.

Speaker E:

We have to follow the law here.

Speaker E:

If I was to tell you any more than we already have, I would Be putting my own job at risk.

Speaker E:

I'm sure you can appreciate that.

Speaker B:

Did you have any patients come in from out of town in the last month or so?

Speaker B:

People who don't usually come through, of course.

Speaker F:

Do you have a name or.

Speaker F:

Or an address?

Speaker F:

I can look up their files and check?

Speaker E:

Are those files upstairs?

Speaker F:

No, of course not.

Speaker B:

Oh, I'm sure they're all digitals.

Speaker E:

Does.

Speaker E:

And I'm sorry, Amber, did you share with the rest of us that you.

Speaker E:

What you heard upstairs?

Speaker E:

Or was that.

Speaker B:

Yeah, when I waved you guys.

Speaker D:

Yeah, she did.

Speaker E:

Okay, so we all.

Speaker E:

We all know that she heard someone drilling upstairs.

Speaker A:

She heard the sound.

Speaker B:

I specifically said, hey, guys, do you hear this person?

Speaker E:

Ma'am, would you mind if I took a look upstairs real quick?

Speaker F:

Yes, of course.

Speaker F:

I don't even think you're allowed to come.

Speaker F:

Come in here without a warrant.

Speaker E:

Great.

Speaker E:

Well, I'll head on up there then, and I'll be right.

Speaker F:

No, I just said you can't go upstairs.

Speaker A:

She looks extremely worried.

Speaker F:

You're not allowed to do that.

Speaker F:

It's not constitutional.

Speaker A:

SHE STAMMERS.

Speaker D:

Can we cut that or get that clipped and not tell anyone that it's Chris and just say, like, listen to this guy.

Speaker A:

This is weird.

Speaker A:

Piece of.

Speaker E:

Wait, can that.

Speaker E:

Can that be like, you know, at the end of every show, you have the out at the very end, there's like.

Speaker E:

Yeah, two seconds of silence and then just hear.

Speaker E:

It's not constitutional.

Speaker A:

She's a patriot.

Speaker D:

I love it.

Speaker D:

So good.

Speaker D:

She's a patriot.

Speaker B:

See here, sugar, thing is, I can't.

Speaker F:

Let you go upstairs.

Speaker F:

I'm sorry.

Speaker A:

She says, oh, Paris grabs.

Speaker E:

Paris has already walked.

Speaker A:

I understand.

Speaker A:

She grabs onto your wrist.

Speaker E:

Oh, okay.

Speaker D:

Taser.

Speaker D:

Taser.

Speaker E:

I say, ma'am, do not.

Speaker E:

How would they say this?

Speaker B:

You do know that there's a felony.

Speaker E:

To it, and it's a.

Speaker E:

What am I trying to say?

Speaker E:

It's a felony to assault.

Speaker A:

There you go.

Speaker D:

An officer.

Speaker B:

Assault a federal agent.

Speaker E:

Ma'am, it's a felony to assault or impede a federal agent.

Speaker A:

She doesn't let go.

Speaker A:

Roy, say anything.

Speaker A:

Oh, go ahead and roll your strength, please.

Speaker A:

It's going to be a post.

Speaker E:

Oh, wait.

Speaker D:

Oh, is it going to be opposed, Chris?

Speaker D:

Is it this.

Speaker D:

This Marine strength now he's going to fucking fail.

Speaker D:

God damn it.

Speaker D:

You gave him an opportunity to fail.

Speaker E:

Critical failure.

Speaker E:

His wrist breaks.

Speaker A:

Yeah, I mean, he kisses his idea.

Speaker D:

Don't joke.

Speaker D:

Look, man, Mr.

Speaker D:

Box Fall.

Speaker E:

Hold on.

Speaker E:

Paris hasn't rolled.

Speaker E:

Paris has not done well with these.

Speaker E:

Here we go.

Speaker E:

Here we Go.

Speaker A:

They succeeded.

Speaker A:

Here we go.

Speaker C:

Paris.

Speaker E:

That will be a.

Speaker E:

A 59 out of a 70.

Speaker D:

Very nice.

Speaker A:

Over her success.

Speaker A:

So you do indeed succeed.

Speaker A:

You break free from her grip.

Speaker A:

But that was a strong fucking grip.

Speaker A:

You turn around and you look at her, and she is no longer in a state of emotional distress.

Speaker A:

She looks at you, her eyes narrowed, her teeth bared.

Speaker F:

You will not go upstairs, she says.

Speaker A:

We're gonna go back to the other team now.

Speaker D:

Oh, yeah, baby.

Speaker A:

All right.

Speaker A:

What did you have in the canon there, Ryan?

Speaker D:

Oh, fuck, dude.

Speaker C:

Where do we leave off?

Speaker C:

Jesus, this tension is ratcheting.

Speaker E:

Everyone's a cultist.

Speaker D:

That the.

Speaker D:

You gave a look after he offered to show us the files.

Speaker C:

That's right.

Speaker C:

Yeah.

Speaker C:

And so Prentiss goes.

Speaker C:

Why would you offer to show us files?

Speaker A:

I just want to.

Speaker A:

Want to be cooperative.

Speaker A:

I don't even know who you are.

Speaker C:

That's right.

Speaker C:

Why would you show people that you don't know who we are?

Speaker C:

Files?

Speaker C:

Why would you offer that?

Speaker A:

You know, you must have a vested interest in this young, young lady.

Speaker A:

I.

Speaker A:

I'm just trying to help.

Speaker C:

A vested interest, huh?

Speaker C:

You could get in a lot of trouble.

Speaker C:

You could lose your license.

Speaker A:

My God.

Speaker A:

I.

Speaker A:

I'm.

Speaker A:

I'm so flabbergasted.

Speaker A:

I.

Speaker A:

I'm just out of sorts.

Speaker A:

I.

Speaker A:

I feel like I'm being interrogated.

Speaker A:

He puts his hand to his forehead.

Speaker D:

I'm gonna have to ask you to forgive me for the.

Speaker D:

The change in tone, but I need you to tell me honestly what you know about what came out of or what you did to Janet£ I told you.

Speaker A:

I.

Speaker A:

I replaced four teeth.

Speaker A:

It's a standard procedure.

Speaker A:

I.

Speaker A:

I've been performing quite a few of these procedures over.

Speaker A:

Over the last few months.

Speaker A:

There have been so many calls for it.

Speaker A:

That's why we're.

Speaker A:

We're open on a Sunday.

Speaker A:

We're.

Speaker A:

We're taking overflow clients.

Speaker A:

And as I.

Speaker A:

As I.

Speaker A:

He starts to breathe a little heavier.

Speaker A:

He.

Speaker A:

He leans back against his.

Speaker A:

His desk and he puts his hand to his.

Speaker A:

His sunken chest.

Speaker D:

So he's saying that he's getting calls for these procedures, but that he found the teeth when he was just doing a routine check.

Speaker C:

Yeah, that's exactly what I mean.

Speaker D:

But I mean that.

Speaker D:

Okay, let me say this procedure.

Speaker D:

That's what.

Speaker D:

That is what Ryan clocks.

Speaker D:

And then Ryan.

Speaker D:

Literally Ryan's gonna punch him in the face.

Speaker A:

Okay.

Speaker D:

To follow up on his threat.

Speaker A:

Absolutely.

Speaker A:

Go ahead and roll your unarmed.

Speaker A:

Please.

Speaker D:

Me?

Speaker D:

Dude.

Speaker A:

Dude.

Speaker D:

Can we get one mulligan, please?

Speaker D:

Per campaign.

Speaker D:

And I can use mine.

Speaker D:

Now, because, like, I'm in it.

Speaker D:

This is a cool movement, dude.

Speaker D:

Ah, me critical.

Speaker D:

Lose a cast.

Speaker A:

Is that.

Speaker A:

Is that a this?

Speaker A:

You can't quit just because of a critical failure.

Speaker A:

Those are the most.

Speaker A:

Fine.

Speaker D:

Yeah, go yourself, Chris.

Speaker D:

First of all.

Speaker D:

First of all, Ryan in offices is like Paris on boxes, Apparently, Yes.

Speaker D:

Because this is not working out for me.

Speaker D:

This is so irritating.

Speaker D:

I always love whenever I get a chance to do, like, unexpected crazy, and then I it up, even though I'm hitting an old man.

Speaker C:

All right, well, let's just see how this plays out.

Speaker D:

I just needed to get that.

Speaker C:

Yeah, yeah.

Speaker A:

No, no, no.

Speaker E:

That was a good.

Speaker E:

That was a very good reference there.

Speaker E:

I like that.

Speaker E:

It was the Ryan and offices like Paris.

Speaker E:

That's good.

Speaker C:

I just want to see you try to sucker punch an old man and, like, break your wrist.

Speaker D:

Anyway, to the listener, I got a critical failure.

Speaker D:

44 out of a target.

Speaker A:

41 critical one could.

Speaker A:

No one could have.

Speaker C:

Show everybody it's on again.

Speaker A:

Oh, my God.

Speaker E:

Okay, if it makes you feel better, apparently they're weirdly strong.

Speaker E:

So, you know.

Speaker D:

Well, I was gonna say, like, hopefully, Chris.

Speaker D:

Well, let's see what Chris does with this bullshit.

Speaker A:

You go ahead and you let your fist loose upon this old man and end up kind of slapping him across the forehead.

Speaker A:

His glasses fly off and clatter against one of the walls, hitting his diploma, falling to the ground.

Speaker A:

He looks up at you and he says, you hit an old man.

Speaker A:

That's the kind of person you are.

Speaker E:

You didn't feel bad.

Speaker E:

You should feel bad.

Speaker D:

Is that.

Speaker D:

Is it my turn to respond?

Speaker A:

Absolutely.

Speaker D:

I'm going to hit him again.

Speaker A:

You again, Apprentice.

Speaker C:

His mouth is just.

Speaker A:

You again.

Speaker A:

Send your hand careening towards this man's face, and you slap him again.

Speaker A:

He continues to look at you and.

Speaker D:

And then as I do it, I will say you had you had a chance to do this the easy way.

Speaker D:

Answer my question.

Speaker A:

Answer mine first.

Speaker A:

Who are you?

Speaker C:

Prentice.

Speaker C:

His hand starts traveling to his sidearm.

Speaker C:

And so Prentice is going to say, it'd be best if you answer our questions first, bud.

Speaker A:

No, no.

Speaker A:

We have to strike a bargain at this point, as blood has been shed.

Speaker E:

That's weird, dude.

Speaker D:

Just shoot him.

Speaker E:

That's not 100%.

Speaker D:

Shoot him.

Speaker E:

Ask him if he'll Rochambeau you for it.

Speaker E:

I kick you in the nuts first, and then you kick me in the nuts after.

Speaker E:

And whoever falls down first, loses.

Speaker E:

I go first.

Speaker C:

A bargain has to be made.

Speaker C:

What are you even saying?

Speaker C:

As Apprentice is easing his gun out of his.

Speaker C:

Of its holster.

Speaker A:

His hand moves across your vision.

Speaker A:

I need you both to roll your power.

Speaker D:

I'm super powerful.

Speaker A:

You are.

Speaker A:

Actually.

Speaker D:

Chris.

Speaker D:

I do want to.

Speaker D:

I.

Speaker D:

I don't know if we established whether or not Ryan has like his gun on him.

Speaker D:

I think so.

Speaker D:

And I don't think it got up.

Speaker D:

Ryan.

Speaker C:

I failed.

Speaker C:

Or Apprentice.

Speaker C:

Failed with a 92 of 40.

Speaker D:

Ryan succeeded with a 10.

Speaker D:

Out of a target 80.

Speaker A:

Got it.

Speaker D:

Because I'm powerful.

Speaker A:

Prentice.

Speaker A:

You draw your weapon and I assume you point it at him.

Speaker A:

Now hold on there, son.

Speaker A:

We can talk about this.

Speaker A:

Yes.

Speaker A:

I replaced her teeth.

Speaker A:

I'm only doing what I am told to do.

Speaker A:

I am not your enemy.

Speaker C:

Told by who?

Speaker A:

Who do you think?

Speaker A:

You obviously know much more than you're letting on.

Speaker A:

But you mentioned the name.

Speaker A:

There are those who want to see that entity brought about again.

Speaker A:

As if that's possible.

Speaker A:

They'll do anything to try and fulfill his little prophecy.

Speaker C:

All right.

Speaker C:

Now we're getting somewhere.

Speaker A:

Including enslaving someone like me to do their dirty work.

Speaker C:

Were you?

Speaker C:

Huh?

Speaker A:

It's not pleasant.

Speaker C:

Or you.

Speaker A:

That's for sure.

Speaker A:

These people are dangerous.

Speaker A:

Come on.

Speaker C:

What's their dirty work?

Speaker A:

You.

Speaker C:

You're just pulling teeth.

Speaker A:

You're.

Speaker C:

You're drilling and sounds.

Speaker A:

Nods.

Speaker A:

His features incredibly solemn.

Speaker A:

We're going to go back to the other team now.

Speaker E:

Hey.

Speaker A:

The receptionist.

Speaker D:

Wait.

Speaker A:

Chris.

Speaker A:

The receptionist is looking.

Speaker D:

Chris.

Speaker A:

Yes?

Speaker D:

Can you just give me a thumbs up.

Speaker D:

Thumbs down on if I think Ryan's gun didn't get fucked up because he wasn't fully underwater.

Speaker D:

Is that fair?

Speaker A:

There will be a role for it when the time comes.

Speaker D:

Okay.

Speaker A:

All right.

Speaker D:

That's fine.

Speaker A:

I will say your role is different than the others who got fully submerged.

Speaker D:

Okay.

Speaker D:

That's fine.

Speaker D:

I meant to talk about it during breakfast and I forgot.

Speaker A:

Yeah.

Speaker A:

No worries.

Speaker A:

Yeah.

Speaker A:

Everybody's got some issues that they are going to have to contend with.

Speaker D:

All good.

Speaker D:

All good.

Speaker A:

Paris, the receptionist is looking at you with a fearsomeness that is polar opposite of her emotions beforehand.

Speaker A:

I will say before Paris responds.

Speaker A:

Agent Kane.

Speaker A:

All you hear is her voice.

Speaker A:

It sounds angry.

Speaker B:

Now ma'am, just calm down a minute.

Speaker F:

I've been assured you can't just traipse about here without a warrant.

Speaker E:

Paris.

Speaker E:

Paris drops that back because I don't have a gun on me.

Speaker E:

So I'm not walking into Dennis office with a.

Speaker E:

The M4 drops back into a defensive stance and looks at Kane and says.

Speaker E:

Kane.

Speaker E:

I think we have a problem.

Speaker B:

I think you might be right.

Speaker B:

So I.

Speaker D:

So you shoot her?

Speaker B:

I told her I got my cs.

Speaker E:

So I shoot her in the head.

Speaker B:

Not.

Speaker B:

I am not quite crazy enough to go shooting people just yet with no reason yet.

Speaker A:

If you are there yet, what are you all going to do?

Speaker E:

So I was.

Speaker E:

I was planning on just pushing through and just going upstairs anyway because I figured she was a receptionist, but now her threat.

Speaker A:

Yeah, she seems super angry, and it.

Speaker A:

You don't need a human intelligence role to tell you that.

Speaker A:

That the blubbering before was fake.

Speaker E:

Yeah.

Speaker E:

And she's weirdly strong.

Speaker A:

She seemed to have a vice grip on your hand that you had to break away from.

Speaker A:

You did not expect her to have such a tough grip on your wrist.

Speaker E:

Yeah, yeah, the whole.

Speaker E:

The whole threat analysis has changed.

Speaker C:

So your ocular pat down failed.

Speaker D:

Such a good reference.

Speaker B:

Yeah, we didn't even try.

Speaker D:

Such a good reference.

Speaker E:

Paris looks up at Kane.

Speaker E:

Is Kane standing behind her?

Speaker A:

Yes, that is correct.

Speaker A:

Her back is facing Kane.

Speaker B:

Yes.

Speaker E:

Paris makes.

Speaker E:

Puts his eyeballs up and is like.

Speaker E:

Kane, I think we have a real problem here.

Speaker A:

Okay, said it twice now.

Speaker B:

Yeah, she.

Speaker B:

She reaches for her flex.

Speaker E:

Real problem.

Speaker A:

Yeah, you take out your flexicuffs.

Speaker B:

What do you do if you want to hold her down?

Speaker B:

Sugar.

Speaker C:

What is happening?

Speaker E:

Ma'am, we're going to have to restrain you.

Speaker A:

What?

Speaker F:

I've done nothing wrong.

Speaker E:

All right.

Speaker E:

Well, he goes.

Speaker E:

I guess they both move in on her to put the cuffs on her or something.

Speaker A:

She doesn't struggle.

Speaker B:

I'm not doing it alone.

Speaker A:

She doesn't struggle.

Speaker B:

So, next question.

Speaker B:

You coming upstairs with us, or are you going to sit down here?

Speaker F:

If you go upstairs, I can't guarantee you'll be safe.

Speaker E:

Sugar, would you care to elaborate?

Speaker E:

What's upstairs?

Speaker C:

There are no handrails.

Speaker F:

You are breaking the law and risking the very badge of the agency you serve.

Speaker B:

Right.

Speaker B:

So you're coming with us.

Speaker E:

So I'm gonna roll.

Speaker E:

I'm gonna roll human here and see where she's at.

Speaker E:

Is she, like, really believing what she's saying, or is she covering for something?

Speaker E:

Like, is she trying to throw something?

Speaker A:

I don't know if that's gonna be the binary, but you're always welcome to run humint, and I can give you more information or not.

Speaker E:

All right.

Speaker E:

Yeah, no, that's fair.

Speaker E:

Yeah.

Speaker E:

I want to roll humid.

Speaker A:

Yeah.

Speaker E:

Just see if I get a sense.

Speaker A:

I wish we could.

Speaker A:

We could call out our roles and tell the GM what the effect might be, but unfortunately, it's not how it works.

Speaker E:

Yeah, I'm just.

Speaker E:

I'm just trying to ask.

Speaker E:

Paris is just trying to Ascertain if she's like, really believing all this stuff or not.

Speaker D:

Whoa.

Speaker B:

Human does seem like the right role.

Speaker A:

You're more than welcome to always roll human at any time.

Speaker E:

Holy shit.

Speaker D:

Look at that.

Speaker B:

Oh, wow.

Speaker B:

Two successes.

Speaker E:

10 out of 18, 31 out of 60.

Speaker E:

Oh, my gosh.

Speaker A:

The vitriol dripping from her words is palpable.

Speaker A:

The complete polar opposite of behavior here is jarring to both of you.

Speaker A:

You both feel the hairs rising on the backs of your neck and adrenaline begins to slowly make its way into your bloodstreams.

Speaker E:

So she feels like a very real threat?

Speaker E:

No, she seems on some like, subconscious level.

Speaker A:

It's not what I said.

Speaker E:

Oh, well, I mean, you said adrenaline, your hair starts raising.

Speaker D:

I'm interpreting that to be so funny though.

Speaker A:

I said, I said.

Speaker A:

The jarring change in behavior has heightened the atmosphere in the room to the point where you are now hyper aware and this is a very tense moment.

Speaker A:

But she is a five foot one, middle aged receptionist who is angry at you, who has weird strength and who has flexibility.

Speaker E:

Flex the cuffs on him because Paris says.

Speaker E:

Yeah, I'm gonna go upstairs and I'll let the other guys know where I'm headed.

Speaker B:

I'm not sure you should go up there alone, sugar.

Speaker E:

I think we all should wanna bring her with us.

Speaker B:

Oh, yeah.

Speaker B:

Matter of fact, I think she needs to go first.

Speaker E:

Yeah, it's a good call.

Speaker F:

I'm not coming with you.

Speaker B:

That's what you think.

Speaker B:

Paris, would you like to do the honors?

Speaker B:

I mean, you could probably just sling her over her shoulder and toss her through the door.

Speaker E:

I don't know.

Speaker E:

She's pretty strong.

Speaker D:

For what it's worth, John, none of us have any idea what the we're doing.

Speaker E:

Oh, yeah, no, I'm.

Speaker E:

Right now I'm just trying to think what Paris would do in the moment.

Speaker E:

That's.

Speaker E:

That's it.

Speaker C:

And that's all you have to think.

Speaker A:

Talk without teeth again.

Speaker A:

That was awesome.

Speaker C:

I want more.

Speaker D:

Well, just knock her out.

Speaker A:

Oh, you're just impatient after all.

Speaker E:

I was just thinking like how.

Speaker E:

What's there a role just cold clocker and knock her out.

Speaker D:

Do that.

Speaker D:

That's so easy.

Speaker B:

Yeah, you could.

Speaker D:

Absolutely, yeah.

Speaker E:

Are there cameras in this room?

Speaker C:

Now you're asking?

Speaker B:

It's a bit late for that.

Speaker D:

Yeah, that's fair.

Speaker E:

That's all right.

Speaker E:

That's.

Speaker E:

That's.

Speaker E:

That's Snedeker's camera.

Speaker A:

Yeah, there's cameras everywhere.

Speaker A:

There's.

Speaker A:

Yeah, all over the place.

Speaker C:

14.

Speaker C:

Yeah, sorry, we've clocked 14 and those are Just the visible ones.

Speaker A:

You notice that the receptionist is a camera.

Speaker E:

Oh, Jesus.

Speaker C:

Turns out you're in Hollywood.

Speaker C:

Your whole life, it's been a joke.

Speaker A:

Your whole life, it's the Paris streaming show.

Speaker E:

Let's.

Speaker E:

Let's.

Speaker E:

Let's take her with us to the doctor's office and then grab the other two and get together here.

Speaker E:

Let's go.

Speaker B:

Yeah, we can let the boys.

Speaker F:

I'm not coming with you.

Speaker E:

This is.

Speaker E:

This is.

Speaker E:

I'm not coming with you.

Speaker C:

It's so messy.

Speaker B:

Swag.

Speaker B:

You are just a sassy little thing, ain't you?

Speaker E:

Oh, man.

Speaker E:

I'm not just gonna.

Speaker B:

Says Kane, who is looking her in the eye.

Speaker A:

Yeah, both.

Speaker E:

I just shout out and like.

Speaker E:

Like Prentice.

Speaker E:

Ryan, we got a problem.

Speaker A:

We're gonna go back to the other team now.

Speaker D:

Do you know anything about what he's trying to do?

Speaker D:

I know that he's got fanatics and there's people who believe certain things, but do you know anything about the bigger plan?

Speaker A:

There are fools who think they can enact his will, bring him back to life to gain some sort of power.

Speaker A:

It's all just fanciful hoodoo, is it?

Speaker D:

You said he's making you.

Speaker A:

No.

Speaker A:

They are.

Speaker A:

There are people now that think they are doing the bidding of a man long dead.

Speaker A:

They are dangerous.

Speaker C:

And who.

Speaker C:

Who are those people?

Speaker C:

Tell us.

Speaker C:

Give us names.

Speaker C:

We can make it go away.

Speaker A:

I don't do well with a gun pointed at my chest.

Speaker A:

Put that away.

Speaker A:

We speak on.

Speaker D:

You don't do well with a bullet in your leg.

Speaker D:

Answer the question.

Speaker A:

I will die if you shoot me in the leg.

Speaker A:

I am an octogenarian, sir.

Speaker E:

Wow.

Speaker D:

What's your hp?

Speaker A:

It's low.

Speaker A:

Low.

Speaker E:

Two, Three.

Speaker C:

Your slap did far more damage than you can ever know.

Speaker A:

It's a power slap.

Speaker D:

Ryan's gonna turn to Prentice and say, shoot him in the leg.

Speaker D:

Prentice doesn't necessarily need to do it, but I would hope that the doctor might.

Speaker D:

A reaction, Maybe.

Speaker A:

He straightens his flannel collar, raises his chin.

Speaker D:

This feels a little bit more like Chris calling my bluff.

Speaker A:

Yeah.

Speaker C:

Prentiss takes the gun, aims it a little lower and says, if there's anything else you want to tell us, now's the time.

Speaker C:

Doesn't have to end like this.

Speaker A:

You're making a mistake.

Speaker A:

We could strike a deal.

Speaker A:

We could save the girl.

Speaker C:

Well, then let's strike a minute.

Speaker A:

Pull that trigger, everything is off the table.

Speaker D:

Save the girl.

Speaker D:

So you know what they're doing?

Speaker C:

This is where we wanted to go.

Speaker C:

Tell us more.

Speaker A:

We all know what's about to happen to Ms.

Speaker A:

Pound.

Speaker A:

Stop beating around the bush.

Speaker A:

If you want to do something about it, put your gun away, and let's talk like civil human beings.

Speaker C:

You have a deal.

Speaker C:

Prentiss puts his gun in its holster.

Speaker A:

You hear Agent Paris call for you from the front of the office.

Speaker A:

Dr.

Speaker A:

Perlis looks up and beyond you in response.

Speaker A:

There's more of you?

Speaker A:

Yeah, a lot more.

Speaker C:

Ryan Paris.

Speaker D:

Yeah.

Speaker D:

Yeah.

Speaker A:

We'll go back to the other team.

Speaker A:

Since now you're yelling across the office.

Speaker A:

It's fairly muffled between you, but if you're yelling, you can hear each other.

Speaker E:

Is it.

Speaker E:

Is it.

Speaker E:

Are we far?

Speaker E:

Is it like, literally, they the next.

Speaker A:

Room over, closed door, and then it's down a hallway and into another room, past three dentist chairs.

Speaker E:

Okay, man.

Speaker E:

Is there any way we can get everybody in the same room?

Speaker A:

Yes.

Speaker A:

You walk into the room.

Speaker B:

So, Sugar, Sugar, if you want to drag her with us, let's just head that.

Speaker D:

Just drag her, dude.

Speaker D:

She weighs, like, 100 pounds.

Speaker E:

Kane opens, Paris's grabs.

Speaker E:

It's like, hey, we're gonna go to the.

Speaker E:

We're gonna go to the.

Speaker E:

The good doctor's office.

Speaker F:

I ain't going with you.

Speaker A:

She says.

Speaker E:

He just grabs her and starts a toy strength roll.

Speaker E:

Yep.

Speaker D:

Yeah.

Speaker D:

You're waiting for the password.

Speaker D:

Opposed?

Speaker D:

Drake twirls.

Speaker A:

All right, let's see how we did here.

Speaker A:

I also succeeded and rolled over yours, so I win.

Speaker A:

The opposed.

Speaker E:

Boo.

Speaker A:

She doesn't budge.

Speaker A:

She's like a stone that is attached to the dentist's linoleum floors.

Speaker A:

She looks at you defiantly, a fire in her eyes.

Speaker E:

Paris kind of awkwardly coughs.

Speaker E:

Kane, give me a hand here.

Speaker B:

Sure.

Speaker B:

I mean, she's.

Speaker B:

She's my height.

Speaker B:

Can't weigh much more than me.

Speaker E:

Yeah, no, I know.

Speaker E:

Just say safety protocol, procedure, etc.

Speaker E:

Etc.

Speaker E:

Just.

Speaker A:

Let's just help me out, all right?

Speaker A:

So just.

Speaker A:

Kayn, go ahead and roll.

Speaker A:

It's gonna be a minus 20% to your strength times five.

Speaker B:

I'm surprised it's only minus 20.

Speaker D:

Yeah, Chris, it should be lower.

Speaker A:

All right, it's minus four.

Speaker B:

I do not stand a chance.

Speaker C:

Oh.

Speaker A:

Oh.

Speaker B:

Oh, my goodness.

Speaker B:

So with that minus 20, the target was 25.

Speaker B:

I succeeded that.

Speaker A:

Well done.

Speaker A:

She succeeded as well, with a much higher role.

Speaker A:

You are unable to budge her as well.

Speaker A:

Both.

Speaker A:

If both Paris and you are trying to grab her arms and pick her up, but she's rooted to the ground.

Speaker A:

She looks at you both defiantly, her lip curling in a smile.

Speaker F:

You're breaking the law.

Speaker F:

You shouldn't even be touching me.

Speaker E:

Yeah.

Speaker E:

Hey, you guys mind joining us out here?

Speaker A:

That.

Speaker C:

Is that as loud as you say that?

Speaker E:

No, no.

Speaker B:

The door is now open between us.

Speaker E:

Yeah.

Speaker E:

Paris is just like.

Speaker E:

It's like, hey, you don't mind coming out here with the doctor?

Speaker E:

I did not expect this tiny woman to somehow fucking cement herself, literally grow.

Speaker A:

I'm gonna go back to the other team for a second.

Speaker A:

Doctor.

Speaker A:

PERLISLE hisses do not go out there.

Speaker A:

They are in grave danger.

Speaker C:

Well, then why wouldn't we go out there?

Speaker E:

There?

Speaker A:

Because you will die, you obstinate fool.

Speaker C:

Oh.

Speaker A:

Tell us why that thing out there, if it suspects anything is wrong, it will kill them.

Speaker E:

It.

Speaker A:

Say something to let them know that everything's all right.

Speaker A:

Hurry.

Speaker C:

Everything's fine.

Speaker C:

You'll be fine.

Speaker C:

Figure it out.

Speaker A:

Back to the other team.

Speaker E:

Oh, man.

Speaker E:

This would be a cool moment to do.

Speaker E:

Can we.

Speaker E:

Can we, like, time out for a second and retcon?

Speaker D:

Maybe like a.

Speaker D:

Chris, we've got a question.

Speaker D:

We've got a question to ask.

Speaker A:

What's your question?

Speaker D:

Can we change what Prentice yelled out?

Speaker A:

It's fine.

Speaker A:

Everything's fine.

Speaker A:

You'll be fine.

Speaker A:

Yes.

Speaker A:

No, I thought that was a great spur of the moment answer.

Speaker C:

Can I add to that just a little more once?

Speaker E:

Paris, we have a good.

Speaker A:

Paris and Kane do something.

Speaker A:

It's now the onus is on them to respond to what you just did.

Speaker E:

Right.

Speaker E:

But.

Speaker E:

Okay.

Speaker A:

Yep, sorry, no retcons.

Speaker A:

Unless y'all have something so fucking cinematic that I would be a fool to force the first time we think we.

Speaker C:

Have something so cinematic.

Speaker A:

We do, actually.

Speaker A:

All right, let's run it then.

Speaker A:

What do you say, Prentiss?

Speaker C:

Okay, Paris, Everything's fine.

Speaker C:

Just like at the warehouse.

Speaker E:

Paris looks up at Kane, looks down at the reception.

Speaker A:

She falls down onto the ground face first with a sick thunk.

Speaker D:

What?

Speaker B:

Right.

Speaker B:

I don't suppose you want to just sit on her, sugar.

Speaker A:

You hear a horrible, horrible cracking sound from her body.

Speaker E:

Put a gun on her.

Speaker A:

You don't have a gun.

Speaker A:

You already said you didn't bring.

Speaker E:

No, no.

Speaker E:

I say this to Kane.

Speaker E:

I say it's like, get a gun on her.

Speaker B:

Yeah.

Speaker B:

Kane was about to draw her piece anyway and hope to God or maybe.

Speaker B:

Oh, shit, Maybe what she did was enough.

Speaker E:

Paris looks around for weapons.

Speaker E:

Any kind.

Speaker E:

Blunt objects, something.

Speaker A:

It's like the sound.

Speaker A:

It's the sound of bundles of sticks being snapped in half.

Speaker A:

Her body convulses a bit, and Kane, you're looking at it.

Speaker A:

You draw your weapon and you can roll a Dodge.

Speaker D:

Did you, like, grind or Prentice's line?

Speaker B:

Chris, that is a success at 36 under 50.

Speaker A:

It's.

Speaker A:

It's a fine line, but it's too.

Speaker A:

Too obvious.

Speaker D:

So it's getting cut is what you just said.

Speaker A:

No, no, no.

Speaker A:

It's staying.

Speaker A:

Because now we're.

Speaker A:

Now we're in hell.

Speaker A:

All right, cool.

Speaker A:

So I also roll the success, but below your success cane, so I fail.

Speaker A:

The receptionist's hand moves at just a speed that defies any expectation, and you jump back instinctively.

Speaker A:

Her hand rakes the air where you once stood.

Speaker A:

You feel your ribs ache in response to your quick, instinctive movements.

Speaker A:

You see that blood and strips of flesh fly off of her arm and hand as she quickly makes this motion with her other hand.

Speaker A:

She presses with all of her strength against the ground and pushes.

Speaker A:

Her body flies up into the air.

Speaker A:

She's back on her feet.

Speaker B:

Chris, did she get out of the flexicuffs?

Speaker A:

Oh, yeah.

Speaker A:

All right, go ahead and roll your sanity, please.

Speaker E:

Both of us.

Speaker A:

Both of you, please.

Speaker B:

Oh, that's definitely both of us.

Speaker E:

Sure I didn't dodge a weird attack.

Speaker C:

What about just dance?

Speaker B:

And I am not projecting, Paris.

Speaker E:

No, I'm not projecting.

Speaker A:

I am going to go ahead and put you both into combat.

Speaker A:

Actually, I guess I have to put everyone into combat.

Speaker E:

I'm looking for a fire extinguisher or something heavy I can use as a blunt object.

Speaker A:

Gotcha.

Speaker D:

So that's a good call.

Speaker A:

Did y'all.

Speaker A:

Did y'all absorb my description of the beginning of this combat?

Speaker A:

Strips of flesh and blood fly off of the flailing arm of the fallen receptionist as she just springs off the ground with her other arm and back to her feet.

Speaker A:

You look at her and her face has changed because most of it's fallen off.

Speaker A:

You see a odd brown skull underneath, elongated features, lolling, eyes inhuman and black.

Speaker A:

And it's continuing to change before your eyes, becoming longer and longer as she forms a canid snout.

Speaker A:

Her body is also undergoing horrific changes.

Speaker A:

The cracking sounds continue echoing through the air as her arms and joints elongate break free of the thin, paper thin false skin that was covering them.

Speaker A:

This all happens within seconds as your eyes widen and your hearts crawl up into your throats.

Speaker A:

So, prentiss, you've just yelled that you hear what sounds like a loud yell and growl from the front.

Speaker A:

In response, Dr.

Speaker A:

Prolo says, no, no.

Speaker C:

Did I just fuck up?

Speaker C:

Says Prentice.

Speaker A:

She's going to kill us all.

Speaker A:

He whispers.

Speaker A:

Ryan, stay here.

Speaker D:

Hold on.

Speaker A:

Hold on.

Speaker A:

Now we're in.

Speaker A:

Okay, that was.

Speaker A:

That Was the little fun vignette there.

Speaker A:

So, Ryan.

Speaker D:

It was fun, Chris.

Speaker A:

Thank you.

Speaker A:

They good writers always tell, not show.

Speaker A:

So that's how I run my games.

Speaker C:

Absolutely.

Speaker D:

That's why you have all these visuals.

Speaker A:

That's right, ryan.

Speaker A:

You hear Dr.

Speaker A:

Perlisle hiss this.

Speaker A:

He looks utterly defeated and somewhat frightened.

Speaker A:

Some sort of loud sound scuffle is occurring at the front of the dentist's office, back down the hallway and in the waiting room.

Speaker A:

Of that you're sure, but you're not sure what.

Speaker A:

And the doctor's words haunt you a bit, but you don't have much time to really evaluate them because this is combat and there's only three seconds.

Speaker A:

So what do you do?

Speaker D:

Ryan is gonna run over and slam the door shut and turn back to the doctor and say, I'm out of.

Speaker D:

I'm completely out of patience on this.

Speaker D:

Explain right now, what do you know?

Speaker D:

What is happening, Kane?

Speaker A:

Strips of flesh continue to peel off of this creature that is becoming larger and larger.

Speaker A:

The cracking sounds are almost overwhelming.

Speaker A:

The jaw becomes longer in slack as massive teeth push through bleeding gums.

Speaker B:

Yeah, yeah.

Speaker B:

We're gonna shoot.

Speaker B:

We're gonna shoot.

Speaker A:

Okay, I first have to roll for you.

Speaker A:

One moment.

Speaker A:

You go ahead and roll your firearms though.

Speaker D:

God, this is so.

Speaker D:

Just feral, you know.

Speaker C:

It'S starting to resonate.

Speaker B:

All These failure at 83 over 50.

Speaker A:

You go ahead and fire the weapon.

Speaker A:

There is no sound issuing.

Speaker A:

It's almost like a dry fire.

Speaker A:

But you know that this thing's loaded.

Speaker A:

You know, you have a round chamber.

Speaker A:

Go ahead and roll your sanity from helplessness, please, Kane.

Speaker A:

And she is not projecting you back up instinctively even further after being missed, barely grazed by that initial swipe.

Speaker A:

It's time for our friend receptionist question mark.

Speaker D:

Chris?

Speaker A:

Yeah.

Speaker D:

Can I ask you a question?

Speaker D:

If we had shot her immediately, as soon as we walked in the room, would she have died or would her creature powers have saved her?

Speaker A:

It would have.

Speaker A:

Are you.

Speaker A:

Are you asking me that now?

Speaker D:

I guess I can ask you.

Speaker A:

Let's ask during the after dark about how this works.

Speaker D:

Yeah, I just realized that.

Speaker A:

Yeah, I'm just very.

Speaker A:

I can't actually answer anything about the creature right now.

Speaker D:

Yeah, yeah.

Speaker A:

But yes, in hindsight, there are all sorts of things that could have happened.

Speaker A:

So since you did fire, that means according to the rules, Amber, each character acts only once in a round.

Speaker A:

So when it's your turn, since you went ahead and fired, you don't get to dodge or fight back versus unarmed.

Speaker A:

So there was be no opposed role for what's Coming your way succeeded.

Speaker D:

I don't believe it for a second.

Speaker C:

He just has so many successes.

Speaker D:

You know, I did get a lot of entertainment listening to that part back of the last episode.

Speaker A:

Yeah, since it's.

Speaker A:

Since it's important, I'll.

Speaker D:

No, no, no, it's fine.

Speaker D:

I believe you.

Speaker E:

We believe you.

Speaker E:

We believe you.

Speaker A:

There you go.

Speaker A:

See?

Speaker A:

Jerks.

Speaker A:

So I rolled a 13 under 40.

Speaker B:

Well.

Speaker B:

Cause we never did that second first aid roll on Kane.

Speaker B:

This is probably gonna kill her.

Speaker A:

You can't do another first aid roll until you get hurt.

Speaker A:

Again, that was never in the cards.

Speaker B:

Yeah, we probably should have stopped by a hospital.

Speaker C:

Kane.

Speaker C:

You know, good luck.

Speaker A:

Hold on, hold on, hold on.

Speaker A:

That was funny.

Speaker E:

It's tough to anticipate, you know, Weird wolf, dinosaur, monster crawl out of receptionist skin.

Speaker E:

I mean, he can be forgiven for.

Speaker B:

Yeah, yeah.

Speaker D:

Does Delta Green have revivify?

Speaker A:

Yes, it does, technically.

Speaker B:

If she gets knocked down to one and somebody does first aid on her within a turn, she can stabilize and not die.

Speaker B:

Technically.

Speaker E:

What is Paris's first aid go to?

Speaker A:

Make a contest, please.

Speaker B:

Yep, yep.

Speaker C:

Skipping damage.

Speaker C:

Just doing con.

Speaker A:

I just.

Speaker A:

I.

Speaker A:

I know she's got to do that, so I'm just gonna have her do it for now.

Speaker B:

Failure at 83 over 50.

Speaker B:

Yeah, she only has 4 HP left, so if it did more than 2 damage, she had to go through.

Speaker A:

So I'm going to.

Speaker A:

I know exactly what I need to do here.

Speaker A:

One second.

Speaker A:

I'm gonna go ahead and roll damage now.

Speaker A:

So you can see that despite the speed of this unnatural transformation, this horrific stretching, bending and elongating of bones, flesh and blood, revealing a horrific creature underneath, full of teeth, claws and bloodlust.

Speaker A:

Its incomplete hand rakes across Kane's throat.

Speaker A:

She drops her gun.

Speaker A:

Her hands immediately come up in order to stop the bleeding.

Speaker A:

She falls to her knees.

Speaker A:

Knees.

Speaker A:

Prentiss, back up at the front.

Speaker A:

So the door has been closed by Ryan.

Speaker A:

He's standing in front of it.

Speaker A:

You don't hear any additional sounds of struggle from up front beyond the first one, which did sound like a yell, a gasp, and some great bulk hitting against perhaps a wall or a floor.

Speaker A:

Dr.

Speaker A:

Goldmast has proclaimed that you are all doomed.

Speaker A:

And Ryan has responded with confusion.

Speaker D:

Okay, that's a little edited tutorialize.

Speaker A:

With drunken confusion.

Speaker D:

Slack jawed confusion, I would say with the surprising amount of resolve it was.

Speaker A:

It was almost a threat.

Speaker D:

Right.

Speaker A:

And quick thinking, it was almost a threat.

Speaker A:

I'm with you.

Speaker C:

I'm getting nervous, says Prentice as he opens the door that Ryan just closed.

Speaker A:

So Ryan is in front of it as I.

Speaker A:

As I sit because that's where he planted himself.

Speaker A:

That would be impossible to do in his three seconds.

Speaker C:

What's happening right now?

Speaker C:

Like, what is happening is what Prentice says as he's drawing his gun again.

Speaker A:

Dr.

Speaker A:

Perlisle turns his back to you.

Speaker C:

Prentice puts his hand on his shoulder and turns him around.

Speaker A:

He looks up at you.

Speaker A:

See his eyes are completely white.

Speaker A:

Oh, that's your turn.

Speaker C:

Prentice is definitely pulling the trigger.

Speaker A:

Okay.

Speaker D:

Okay, you're done.

Speaker A:

Yep.

Speaker A:

Paris.

Speaker E:

So Kane is grabbing her neck with blood spraying everywhere.

Speaker E:

And in between me and Kane is a giant.

Speaker A:

There's not blood spraying everywhere.

Speaker A:

Her hands went to her throat.

Speaker A:

She fell to her knees.

Speaker E:

Oh, positive.

Speaker A:

That's a.

Speaker A:

I like your editorialization.

Speaker A:

That sounds kind of cool.

Speaker B:

How much HP did I lose on that one, Chris?

Speaker A:

I don't know.

Speaker E:

You don't know how much or you just not tell her?

Speaker E:

That's.

Speaker A:

We're not.

Speaker A:

We're not at the point where we're gonna talk about mechanics.

Speaker A:

We're gonna full on role play, y'all.

Speaker E:

Ugh.

Speaker E:

Fuck.

Speaker E:

All right, Paris.

Speaker E:

Paris looks at Kane and tries to.

Speaker E:

Is.

Speaker E:

Is the creature facing.

Speaker E:

Creature's obviously facing Kane because attacked her, not me.

Speaker E:

So do I have a clear view of Kane?

Speaker A:

Kayn is in front of you on her knees with her hands clutched to her throat, her back facing you.

Speaker E:

So Kane is back between me and the monster.

Speaker E:

Kane is between Paris and the receptionist.

Speaker E:

For some reason, I thought the recept.

Speaker E:

The receptionist was.

Speaker B:

The receptionist was between the two of us when it went down.

Speaker E:

Yeah, that's what I thought.

Speaker A:

Do you remember when the receptionist hopped back up and sprung back to her feet?

Speaker E:

Yes.

Speaker A:

She repositioned herself in the room.

Speaker A:

And at this point, we had Kane draw her weapon.

Speaker A:

Attempt to fire it was a failed roll.

Speaker A:

It did not cause any damage.

Speaker A:

In fact, it didn't fire at all.

Speaker A:

The receptionist then struck out.

Speaker A:

Kain dropped her weapon, fell to her knees, clutching her throat.

Speaker A:

That's all we know from where you are now, from where everyone is situated in this room.

Speaker A:

Kane is now Kane, but Kane is between you and the receptionist, who still has strips of flesh falling from a crunching, cracking, growing body.

Speaker A:

But you are within striking distance of the receptionist.

Speaker E:

Gotcha.

Speaker A:

Okay, so, yes, then you can prepare yourself to fight back or dodge as your turn, or you can perform another action.

Speaker E:

I guess I'll prepare to dodge if I have to.

Speaker E:

Yeah, that's about all I can do.

Speaker A:

You ready yourself.

Speaker A:

Your eyes darting from what must be the injured form of Agent Kane and this monstrosity growing in front of you.

Speaker A:

You tense every muscle in your body.

Speaker A:

Dr.

Speaker A:

Perlisle slumps in your grasp, falls to the ground, his head lolling to one side.

Speaker A:

You didn't really have a good grip on Apprentice.

Speaker A:

So he just kind of falls out of your fingers like a sack of potatoes.

Speaker D:

Oh.

Speaker C:

Prentice turns to Ryan, is like what the fuck?

Speaker A:

It is now Agent Ryan's turn.

Speaker D:

The doctor is not crunching.

Speaker A:

You look down at his body.

Speaker A:

It's motionless.

Speaker A:

His eyes are rolled back in his skull.

Speaker D:

Does Ryan have his gun on him?

Speaker D:

Can we establish this now?

Speaker A:

Does Ryan have his gun on him?

Speaker A:

Go in and roll a luck your gun is on you.

Speaker D:

Well, this has worked out for both of us.

Speaker D:

Ryan is gonna draw his gun, crack open the door.

Speaker D:

Listening very intently to what is going on.

Speaker D:

And if he can, I.

Speaker D:

I don't know how far the action can go, but look outside the door and around surroundings.

Speaker D:

Is there a back door?

Speaker D:

Is there any other.

Speaker D:

Are we like locked?

Speaker D:

Are we you know, blocked?

Speaker D:

Back in this entryway, like is this a dead end kind of a place?

Speaker D:

You know what I mean?

Speaker A:

As you open the door, poke your head out, look back towards the entrance.

Speaker A:

The pneumatic automatic door closer is nearly.

Speaker A:

Has nearly shut the door that Kane opened previously.

Speaker A:

You see what looks like an enormous hulking fleshy figure walking forward.

Speaker A:

Right before the door closes shut, you hear the sounds of sticks breaking.

Speaker A:

And it almost sounds like maybe like electrical sparks and arcs, but it's not quite right.

Speaker A:

Sounds like bones breaking.

Speaker A:

The door is shut, Agent Kane.

Speaker A:

Everything goes dark for you as you grasp your throat where the beast struck you.

Speaker A:

Your vision first tunneling and then retreating to the void.

Speaker A:

The creature continues to rapidly gain in size and as you watch it paris your well, the rational side of your mind is observing carefully.

Speaker A:

Strips of clothing floor flesh, fat.

Speaker A:

Other bits and gibbets drip upon the floor as what's revealed underneath is a tall elongated creature, gaunt, impossible, with a canine like face.

Speaker A:

As if someone has stripped all of the flesh off a large mastiff's skull.

Speaker A:

Its eyes, sunken deep within lull again black somehow stare at you.

Speaker A:

You know.

Speaker A:

You know it wants you dead.

Speaker A:

It rears up and you hear a horrible clicking, cackling sound from deep within its throat.

Speaker A:

It's the cross between perhaps a insect and Flintstones smashing against one another rhythmically.

Speaker A:

It appears to have reached its full potential.

Speaker A:

Agent Prentiss.

Speaker A:

You hear what sounds like an inhuman sound.

Speaker A:

Organic in nature, impossible.

Speaker A:

And you roll your sanity for me because it reminds you of something.

Speaker A:

Oh God, yeah.

Speaker A:

Ancient princess.

Speaker A:

Really shouldn't be around crazy sounds.

Speaker A:

You have the opportunity to expend willpower to suppress an acute traumatic episode if you so desire.

Speaker A:

Or you may allow it to overtake you in this scene.

Speaker C:

Well, let's go for it.

Speaker A:

Let's.

Speaker C:

Let's take it.

Speaker D:

Hell yeah, dude.

Speaker A:

I will trust.

Speaker A:

I will entrust your turn to you with that in mind.

Speaker A:

You are now in the full throes of an acute disordered.

Speaker A:

Actually, if you would rather me take control of your character, happy to do it.

Speaker A:

But I'm offering you the opportunity.

Speaker C:

So in hearing this.

Speaker C:

This unearthly sound, Prentiss eyes go wide, his hands tremble and shake as he drops his gun, and he immediately runs behind the desk and begins shoving at it towards the door.

Speaker C:

So that's.

Speaker C:

That's his plan.

Speaker C:

He's gonna barricade the door for now and try to get out the window.

Speaker A:

That's.

Speaker A:

That's got it.

Speaker A:

So that's gonna be what you're gonna be up to.

Speaker A:

And I'll take control of Prentiss for.

Speaker D:

I'm not gonna be mad, Chris.

Speaker D:

Not that this matters.

Speaker D:

I'm not gonna be mad if he, like, barricades Ryan outside.

Speaker A:

Right.

Speaker A:

That's what's.

Speaker A:

That's what's really gonna happen.

Speaker C:

That's exactly what I was saying.

Speaker A:

That's exactly what's gonna happen.

Speaker D:

I'm totally down with that, because that's.

Speaker C:

Exactly what he would fucking not care about, what side you're on of it.

Speaker D:

Yeah.

Speaker E:

Yeah.

Speaker A:

So very down, Paris.

Speaker A:

This thing has just done some sort of war cry and has fixed its dead shark eyes upon you.

Speaker A:

What do you do?

Speaker E:

Yeah.

Speaker E:

How close am I to the door?

Speaker E:

Is that something I could go for?

Speaker A:

Are we talking about the door toward the offices or the front door?

Speaker E:

Either one.

Speaker E:

I.

Speaker E:

I'm not sure.

Speaker E:

I just want to check where I'm at.

Speaker A:

Got it.

Speaker D:

What.

Speaker E:

What.

Speaker E:

What's within reach?

Speaker E:

Within a.

Speaker A:

Within a turn.

Speaker A:

Three seconds, I think.

Speaker A:

I think you're pretty much equidistant.

Speaker A:

You could spring back towards the rest of your team, or you could spring forward, hopefully out of the thing's reach and grasp through the front door and onto the front line.

Speaker E:

Paris is going to go for the front door and shout, get out the back.

Speaker E:

Or go out the back as loud as he can to Ryan and Prentiss.

Speaker E:

Ideally, the large weapon that would not make sense to carry into a dentist's office is in the car, so he's gonna go for that.

Speaker A:

Roll a Dodge, please.

Speaker D:

I think it's a Dodge.

Speaker E:

Roll.

Speaker A:

Chris, I'm.

Speaker A:

I apologize.

Speaker E:

Yeah, yeah.

Speaker A:

Roll a dodge.

Speaker E:

Do I get anything for having to dodge on the last one, or is that just a sort of dodge?

Speaker D:

Well done.

Speaker A:

You get.

Speaker A:

You get to roll a dodge.

Speaker A:

Yes.

Speaker E:

That's cool.

Speaker E:

For our listeners at home, that's gonna.

Speaker E:

A 33 out of 32.

Speaker E:

So a critical failure.

Speaker E:

Remember when Paris attempts to do athletic things.

Speaker A:

Holy sh.

Speaker A:

He breaks his own body to see, bud.

Speaker A:

All right, we're gonna hold on to that critical failure and see what happens.

Speaker A:

We still have a.

Speaker A:

We still have a bit before we engage with that, but that is your standing dodge.

Speaker A:

Right now.

Speaker A:

If anything comes toward you.

Speaker A:

Is a.

Speaker A:

Is a.

Speaker A:

Is a.

Speaker A:

A crit.

Speaker E:

I mean, this is.

Speaker E:

He just slips on the tiles and falls down and breaks his nose.

Speaker A:

It's going to be an opposed role if you get attacked.

Speaker E:

Oh, gotcha.

Speaker D:

You're not going to get attacked.

Speaker D:

Don't worry.

Speaker A:

You might be okay.

Speaker A:

You might be okay.

Speaker A:

Who knows?

Speaker C:

This is fine.

Speaker C:

Thing doesn't even notice you.

Speaker D:

Yeah.

Speaker A:

Didn't it affix its dead shark eyes on him?

Speaker A:

I kind of remember that.

Speaker E:

It just laughs at Paris and then feels.

Speaker E:

It feels so bad for his ineptitude.

Speaker E:

It just pees on him and then walks off and leaves him in the shade.

Speaker A:

Yeah.

Speaker A:

Yeah.

Speaker A:

Oh, that's a callback to when I made a dark young P on your character, Eric.

Speaker A:

How wonderful.

Speaker A:

Literally, it was marking its territory.

Speaker A:

It's round three, Agent Ryan.

Speaker A:

You saw something real weird right before that door shut.

Speaker A:

Didn't look right.

Speaker A:

Didn't make sense.

Speaker D:

Don't do it.

Speaker D:

Don't do it.

Speaker D:

Don't make me roll that sanity, Chris.

Speaker A:

You didn't get a good look enough for a sanity.

Speaker A:

You just know there's something wrong up there.

Speaker A:

Your mind's starting to put things together.

Speaker A:

But it's up to you what you want to do with this round.

Speaker A:

No roll yet.

Speaker D:

Have I heard Paris.

Speaker D:

Yeah, I've heard Paris yell go out the back.

Speaker D:

Because I was all on that turn.

Speaker A:

Absolutely, you did.

Speaker D:

On the top of the order.

Speaker A:

Yep.

Speaker D:

Do I see the back door?

Speaker A:

You turn to your right.

Speaker D:

Roll your intelligence to determine whether or not it's a door.

Speaker A:

Do you know what door are?

Speaker C:

I forgot.

Speaker D:

Oh, you gotta.

Speaker D:

Failure 79 out of a target 65.

Speaker A:

You don't see a back door in that direction.

Speaker D:

You should just kill Ryan because Michael's gonna do it.

Speaker C:

Welcome to the show.

Speaker D:

Would you just say to me, I don't see a back door?

Speaker A:

You do not.

Speaker D:

What can I.

Speaker D:

Can I.

Speaker D:

Can I remind our DM oh, never mind.

Speaker D:

I didn't walk around the back.

Speaker D:

Never mind.

Speaker B:

Yeah, Paris was the only one who wanted.

Speaker D:

I was gonna argue for a plus to that because of the.

Speaker D:

Okay.

Speaker D:

Anyway.

Speaker A:

All right, well, you know, you still have your turn.

Speaker D:

I'm stressed, man.

Speaker D:

I saw a weird thing.

Speaker A:

You still got your turn.

Speaker D:

Oh, okay.

Speaker A:

Okay.

Speaker D:

Well, then I'm gonna start.

Speaker D:

Okay, go in and looking for it then.

Speaker D:

So is there a hallway that, like, I understand spatially where the front is?

Speaker D:

So I'm gonna start moving, you know, towards the back.

Speaker D:

You do that.

Speaker D:

That's fair, right?

Speaker A:

Sure, sure.

Speaker A:

So you do remember passing a hallway on your way here.

Speaker D:

Okay, then I'm gonna go back towards and down that hallway as far as I'm able to.

Speaker A:

In the turn, you start moving your way back towards Gun is out the waiting room and take a left down the hallway.

Speaker A:

Where?

Speaker A:

Oh yeah, that's where the restroom was.

Speaker A:

And that stairway up.

Speaker A:

God, I hope there's a back door in that direction.

Speaker A:

You think you start running down that hallway?

Speaker D:

That is what I think.

Speaker D:

God, so good.

Speaker A:

Yeah.

Speaker A:

Okay.

Speaker A:

One second.

Speaker D:

You take your time, Chris.

Speaker A:

Thank you.

Speaker D:

You'll little scamp.

Speaker A:

I am a scamp.

Speaker D:

Would you say you're scampy?

Speaker A:

This is my favorite outcome.

Speaker A:

To an opposed test.

Speaker A:

Paris jumps through the air, ready to just force his bulk through the door, just blast through it.

Speaker A:

And is caught midair by an enormous hand that encircles his torso.

Speaker A:

Claws rake against his chest, through his clothing.

Speaker A:

He is literally in the air, feet dangling.

Speaker A:

This giant gaunt creature has extended its enormous grip around his torso and is holding him in an awkward midair position.

Speaker A:

Prentice, you with great strength.

Speaker A:

Hold on.

Speaker A:

Let's actually see how much strength you go ahead and with great adrenaline fueled strength, push this oaken desk against the linoleum floor.

Speaker A:

It screeches and complains the entire way, but it moves at a clip that well, you're surprised that it's able to do so.

Speaker A:

You keep hearing that clicking sound and the rushing sounds of wings flapping is a cacophony in the back of your skull.

Speaker A:

The desk pins the door that opens into this office shut with a loud bang.

Speaker A:

Ryan barely registers this as he continues running down the other hallway.

Speaker A:

Paris, it is your turn.

Speaker A:

This thing's long, yellowed, reeking claws are around you.

Speaker A:

Its terrible gaunt vice like grip has a grasp on your body as it has caught and stopped you in midair in defiance of physics.

Speaker A:

What would you like to do?

Speaker C:

Roll a new character?

Speaker E:

Roll a new character.

Speaker E:

Paris looks at the creature and begins to sing.

Speaker E:

Time of my life.

Speaker A:

You can roll either a strength times five or unarmed combat, whichever is better to escape being pinned like this.

Speaker E:

Dirty Dirty Dancing reference there.

Speaker E:

I'm not going to get spun around in the air.

Speaker E:

Beautiful moment.

Speaker C:

Okay, Nobody puts baby in the corner.

Speaker B:

No, I can't pick you up.

Speaker E:

Apparently this guy can or lady or whatever this thing.

Speaker E:

This thing is.

Speaker E:

Look, it's real option would be attempt to get out of the claws, right?

Speaker E:

So that would be a roll, a.

Speaker A:

Strength times five or unarmed combat to try to escape being pinned like this.

Speaker E:

All right, got my unarmed is 60 and my strength is 14.

Speaker E:

So 70.

Speaker E:

So I should roll my strength then, I guess.

Speaker E:

Okay, let's see it.

Speaker E:

Success.

Speaker E:

68 out of 70.

Speaker A:

Give me just a moment, please.

Speaker E:

Oh, that's good for me if I'm that high, right?

Speaker C:

That's very good.

Speaker E:

Yeah, that's very good for the opposable.

Speaker E:

Yeah.

Speaker A:

Did you guys hear that sound?

Speaker C:

Yeah, there's a wiggle.

Speaker A:

Wiggle.

Speaker A:

That's the sound of this.

Speaker D:

I feel like he's gonna post a picture.

Speaker E:

Oh, holy butts.

Speaker C:

That's amazing.

Speaker E:

Oh, my God.

Speaker D:

What did the receptionist roll, Chris?

Speaker A:

So that's a critical failure.

Speaker C:

I.

Speaker A:

A 100.

Speaker E:

That's not just any critical.

Speaker A:

What we call the worst critical failure.

Speaker A:

I think.

Speaker A:

I think we all know that my best Recommendation for my NPCs is not to roll one hundreds.

Speaker A:

But obviously, obviously the receptionist decided that was going to be in her best interest.

Speaker D:

She was making bad choices from the start, though, man.

Speaker A:

It's not good.

Speaker A:

Yeah, for sure.

Speaker A:

Oh, yeah.

Speaker A:

You have no idea.

Speaker A:

I have no idea.

Speaker E:

Okay, so I'm using my who dog.

Speaker E:

He's doing it.

Speaker E:

Who dog.

Speaker E:

Who dog.

Speaker A:

To try to escape from this thing's grip.

Speaker A:

You look down at these long, putrid, impossible claws, some sort of grave rot or grime across them, and underneath them, smell is staggering.

Speaker A:

You bring down both of your elbows as hard as you can in an instinctive measure, and you hear them crack as they break apart.

Speaker A:

A putrid black ichor spills forth from one of them as you hear this terrible clattering clicking sound as the thing's teeth smack together in what approximates pain.

Speaker A:

You fall to the floor, roll out of the way.

Speaker A:

And although you're not outside of this small room, you are now next to the exit to the front lawn, facing toward the creature in a defensive crouch.

Speaker D:

Boom.

Speaker E:

Yeah, I'll take it.

Speaker A:

Agent Ryan, you run down the rest of this hallway, past the restrooms, and there it is on your left.

Speaker A:

That's the back door.

Speaker D:

I need to roll an intelligence to.

Speaker A:

Establish that there is a knob there.

Speaker A:

I'm not sure if you're familiar with this type of doorknob, so we're going to have to do an intelligence.

Speaker A:

You roll your open door, fly through the back door.

Speaker D:

Sorry.

Speaker A:

And stumble out into daylight.

Speaker D:

Oh, I'm such a piece of.

Speaker A:

Yeah.

Speaker A:

You just wasted a critical success on a joke.

Speaker D:

It's worth it.

Speaker D:

I'm leading in our life.

Speaker D:

I'm Cheryl Sandberg.

Speaker A:

The creature seems extremely angry.

Speaker A:

It continues clicking its teeth together, chattering, chattering, chattering, swiping the air where you just were.

Speaker A:

This black ichor flying out of its broken claws seems extremely angry.

Speaker A:

Prentiss, you run back towards to where this desk was.

Speaker A:

You climb up the half bookcase underneath this horizontal small window and you just smash your hand through it.

Speaker A:

This works.

Speaker A:

The glass is flimsy.

Speaker A:

It's not a strong plate glass or reinforced by wire or anything, but it's still glass.

Speaker A:

Although it doesn't immediately start bleeding.

Speaker A:

Long red streaks appear as the jags pull against your flesh.

Speaker A:

Your hand re emerging out of the jagged mess.

Speaker A:

You smash through it again.

Speaker A:

Paris, what would you like to do?

Speaker E:

Kane is unconscious on the floor.

Speaker E:

Right.

Speaker E:

And I am near the front door.

Speaker A:

Yes.

Speaker A:

At this point, Kane is basically underfoot of the receptionist.

Speaker E:

Jesus.

Speaker E:

Okay.

Speaker E:

Is there anything around me?

Speaker A:

There is that kids, you know those, those wire beaded toys you see in every dentist office?

Speaker A:

There is that toy nearby.

Speaker A:

There are some Legos.

Speaker A:

There are some Highlights magazine and a small coffee table.

Speaker A:

There's also some kind of uncomfortable looking plastic chairs.

Speaker E:

I'm going to build a the sword out of the Legos and then stab it in the eye.

Speaker A:

Got it.

Speaker A:

All right.

Speaker E:

No.

Speaker E:

All right, sorry.

Speaker E:

What is what I'm gonna do.

Speaker E:

I'm gonna grab and let me know if I can or can't.

Speaker E:

Ideally he's gonna grab something, throw it at it, and then as he's like, not with an intention of hurting it, but just to like keep it, keep it on, keep its focus and then run for the front door.

Speaker E:

And his goal is to get to the car where his rifle is in theory, because, yeah, he feels like you.

Speaker A:

Grab one of the plastic chairs by its flimsy leg and hurl it in the direction of the receptionist.

Speaker A:

Rolling your athletics.

Speaker E:

46 out of 69.

Speaker E:

Success.

Speaker A:

Got it.

Speaker E:

I'm so used to saying fail.

Speaker E:

I almost said fail as it was.

Speaker E:

There you go.

Speaker C:

So used to it.

Speaker C:

It's just so ingrained in our bodies now.

Speaker E:

Yeah, Success.

Speaker E:

What does that, what does that mean?

Speaker C:

It tastes bad in my mouth.

Speaker E:

What happens when the number is lower than the target?

Speaker A:

Go ahead and roll a damage of 1d4 + your damage bonus 3.4/1.

Speaker A:

You hurl this chair, and it hits against the giant gaping maw.

Speaker A:

That's chattering.

Speaker A:

Just constantly chattering.

Speaker A:

And you see the thing's head jerk back from the impact.

Speaker A:

You're now outside in the pouring rain.

Speaker A:

Ryan, it is your turn.

Speaker A:

You are in the backyard now, also in the rain.

Speaker D:

Run back around to the front.

Speaker A:

Got it?

Speaker A:

All right, that's gonna be your turn.

Speaker D:

And while I go listening for predicaments just for some flavor.

Speaker A:

Mm.

Speaker A:

Prentice, you continue smashing out this glass.

Speaker A:

And before long, you tumble out of this horizontal window onto hedges and then grass.

Speaker A:

You get to your feet, and you just start booking it.

Speaker A:

Blood is streaming down your right arm.

Speaker C:

IHOP's not gonna like all that.

Speaker A:

Your sleeve is in rags.

Speaker A:

Parrish.

Speaker A:

You run as fast as you can, sprinting across the lawn, across the street, not worried about any cross traffic in this neighborhood towards the GMC Denali, which is course parked a ways away Here.

Speaker A:

You're not there yet, Ryan.

Speaker A:

You find yourself at the front of the house.

Speaker A:

You see the door is wide open.

Speaker A:

The interview is darkened.

Speaker A:

The lights are now off.

Speaker A:

You don't see anything in there.

Speaker A:

You don't hear anything either.

Speaker D:

Okay, I wasn't thinking that.

Speaker D:

I went up to the front door.

Speaker A:

I know, but you're running past it, and you look back, and that's what you see.

Speaker D:

Okay?

Speaker D:

Okay.

Speaker E:

Okay.

Speaker E:

Yep.

Speaker A:

What would you like to do?

Speaker D:

Head to the car.

Speaker A:

You see Paris quite a ways ahead of you.

Speaker A:

He's crossing the the street, but you follow in his sprinting footsteps.

Speaker A:

Parrish, you're at the car.

Speaker A:

Now.

Speaker A:

Let's see if the door is unlocked for you.

Speaker A:

Door remains unlocked.

Speaker A:

It was not locked.

Speaker A:

You open the back, you grab your duffel bag.

Speaker A:

Ryan, you are now running across the street.

Speaker A:

Nearly caught up to Paris.

Speaker A:

All right, you've got your duffel bag.

Speaker A:

The M4 emerges from it.

Speaker A:

Go ahead and pop the magazine in.

Speaker A:

That's also on the side of the bag.

Speaker A:

You turn, you see Ryan running towards you at full speed.

Speaker A:

Anything else you'd like to do?

Speaker E:

Shoot Ryan right in the kneecap.

Speaker A:

That's one way to get away from a monster.

Speaker E:

Look.

Speaker E:

Sorry, bud.

Speaker E:

Now he.

Speaker E:

I start heading back for the house.

Speaker A:

Ryan, what do you do?

Speaker D:

As I see Paris heading back to the house with the gun, I was like, I'll say, fuck.

Speaker D:

Good.

Speaker D:

Yeah.

Speaker D:

We.

Speaker D:

We can't let that thing be.

Speaker D:

We can't let it get out.

Speaker D:

And then he's gonna kind of follow along, but behind Paris with his gun out, but really acknowledging that, like, Paris has got, like, the better gun for this.

Speaker A:

You both are standing in the darkened entryway of Dr.

Speaker A:

Perlisle White's dentistry.

Speaker A:

The waiting room is covered by a slick of blood.

Speaker A:

Black ichor that is sprayed along one of the walls, dripping down and sizzling.

Speaker A:

A bit.

Speaker A:

Bit of a fume coming off of it.

Speaker A:

You also see the collapsed body of Agent Kane, face first, surrounded by strips of flesh.

Speaker A:

Gibbets, gore from the receptionist during its unearthly transformation, however ancient.

Speaker A:

Ryan, this is a lot to take in.

Speaker A:

You're missing a lot of context.

Speaker A:

It hits you like a freight train as your mind tries to make sense of what you're seeing.

Speaker A:

Roll your sanity, please.

Speaker A:

From violence.

Speaker D:

I will project.

Speaker A:

It's gonna be a 1D4.

Speaker A:

Cost to your willpower as well as a bond of your choice.

Speaker D:

One willpower reduced.

Speaker D:

A bond reduced.

Speaker A:

Which bond suffered?

Speaker D:

My mother's.

Speaker D:

The other bonds have been far more punished.

Speaker A:

That's true.

Speaker A:

We're actually not in combat anymore.

Speaker E:

What.

Speaker A:

What would you two like to do?

Speaker A:

And that's.

Speaker A:

That's actually.

Speaker A:

That's actually.

Speaker A:

We're gonna end tonight.

Speaker D:

Yes, please.

Speaker E:

Oh, my gosh.

Speaker E:

Sa.

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About the Podcast

Sorry, Honey, I Have to Take This
A Delta Green actual play podcast featuring a bunch of chuckleheads laughing nervously in the face of uncaring cosmic horror. With new episodes every other week!
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About your hosts

Chris Hamje

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Has too many eyes

Erik Lundberg

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Will apparate eventually




John Stecker

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Sometimes sad, but always a robot






Michael Zaino

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Will drink your milkshake -- will drink it up






Marcone Cangussu

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A delicate yet powerful Brazilman

Olivia Hamje

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Spying for your enemies

amber crouch

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Kicking down all the doors, one at a time